A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === At the end of the 20th century global cultural and creative industries, joined by those in Taiwan, declared a key national development project after 2002.This makes little sense to me.We will record these significant cultural values in products t...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
|
Online Access: | http://ndltd.ncl.edu.tw/handle/gk5ej4 |
id |
ndltd-TW-102NTPT0787030 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-102NTPT07870302019-05-15T21:22:56Z http://ndltd.ncl.edu.tw/handle/gk5ej4 A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise 數位文創產品之設計研究─ 以日帝時代台灣小公學校美術教科書為例 PAO-LIN CHENG 鄭寶琳 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 102 At the end of the 20th century global cultural and creative industries, joined by those in Taiwan, declared a key national development project after 2002.This makes little sense to me.We will record these significant cultural values in products that will add and save our heritage in the same way as: an umbrella was made that looks like the famous jade sculpture that is in the National Place Museum. It is soft and collapsible, looks like a piece of cabbage, and can actually be used in a practical way to protect a person from the elements.But how will we doing this have cultural meaning in modern products? Why integrate them and why merge them with digital technology? This study explores this issue? The main purpose of this study is to investigate in-depth interviews conducted by the current cultural and creative content and digital cultural and creative product design and development process, the first phase of the study with qualitative research methods, with industry and academia to receive a total of seven respondents conducted Discussion, analysis, synthesis and development, the designer of the expert opinion, the use of this systematic design methods, the development of six major programs for: (1) the definition of culture, (2) collect information, (3) structured data, (4) transformation and redesign, (5) gives the value of meaning, (6) personal and cultural background, and as a basis, in the second phase of the study to date the era of Emperor Taiwan's small public school art textbook as a cultural transformation of the information carried the actual verification, import digital cultural and creative products, creative design in the second stage of the actual verification of the output of a digital cultural and creative products, including a leading animation, a group of jigsaw puzzle and a picture book, include digital and physical play aids combine different fields. The results of this study may facilitate the development of cultural and creative industries and digital cultural and creative industries and related development for producers as a reference for the design of future transformation. 楊孟哲博士 巴白山博士 2014 學位論文 ; thesis 111 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === At the end of the 20th century global cultural and creative industries, joined by those in Taiwan, declared a key national development project after 2002.This makes little sense to me.We will record these significant cultural values in products that will add and save our heritage in the same way as: an umbrella was made that looks like the famous jade sculpture that is in the National Place Museum. It is soft and collapsible, looks like a piece of cabbage, and can actually be used in a practical way to protect a person from the elements.But how will we doing this have cultural meaning in modern products? Why integrate them and why merge them with digital technology? This study explores this issue? The main purpose of this study is to investigate in-depth interviews conducted by the current cultural and creative content and digital cultural and creative product design and development process, the first phase of the study with qualitative research methods, with industry and academia to receive a total of seven respondents conducted Discussion, analysis, synthesis and development, the designer of the expert opinion, the use of this systematic design methods, the development of six major programs for: (1) the definition of culture, (2) collect information, (3) structured data, (4) transformation and redesign, (5) gives the value of meaning, (6) personal and cultural background, and as a basis, in the second phase of the study to date the era of Emperor Taiwan's small public school art textbook as a cultural transformation of the information carried the actual verification, import digital cultural and creative products, creative design in the second stage of the actual verification of the output of a digital cultural and creative products, including a leading animation, a group of jigsaw puzzle and a picture book, include digital and physical play aids combine different fields. The results of this study may facilitate the development of cultural and creative industries and digital cultural and creative industries and related development for producers as a reference for the design of future transformation.
|
author2 |
楊孟哲博士 |
author_facet |
楊孟哲博士 PAO-LIN CHENG 鄭寶琳 |
author |
PAO-LIN CHENG 鄭寶琳 |
spellingShingle |
PAO-LIN CHENG 鄭寶琳 A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
author_sort |
PAO-LIN CHENG |
title |
A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
title_short |
A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
title_full |
A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
title_fullStr |
A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
title_full_unstemmed |
A Study on Applying Design Elements from Taiwan’s Elementary School Art Textbooks in Japanese Emperor Era to Develop a Culture-based Digital Creative Merchandise |
title_sort |
study on applying design elements from taiwan’s elementary school art textbooks in japanese emperor era to develop a culture-based digital creative merchandise |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/gk5ej4 |
work_keys_str_mv |
AT paolincheng astudyonapplyingdesignelementsfromtaiwanselementaryschoolarttextbooksinjapaneseemperoreratodevelopaculturebaseddigitalcreativemerchandise AT zhèngbǎolín astudyonapplyingdesignelementsfromtaiwanselementaryschoolarttextbooksinjapaneseemperoreratodevelopaculturebaseddigitalcreativemerchandise AT paolincheng shùwèiwénchuàngchǎnpǐnzhīshèjìyánjiūyǐrìdìshídàitáiwānxiǎogōngxuéxiàoměishùjiàokēshūwèilì AT zhèngbǎolín shùwèiwénchuàngchǎnpǐnzhīshèjìyánjiūyǐrìdìshídàitáiwānxiǎogōngxuéxiàoměishùjiàokēshūwèilì AT paolincheng studyonapplyingdesignelementsfromtaiwanselementaryschoolarttextbooksinjapaneseemperoreratodevelopaculturebaseddigitalcreativemerchandise AT zhèngbǎolín studyonapplyingdesignelementsfromtaiwanselementaryschoolarttextbooksinjapaneseemperoreratodevelopaculturebaseddigitalcreativemerchandise |
_version_ |
1719112929763131392 |