A Study of Real-Time 2D Fluid Simulation
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === Fluid simulation encompasses a variety of software designed to replicate fluid motion. Of these, Smoother Particle Hydrodynamics (SPH) has been most widely adopted by videogame programmers. But SPH requires extensive computation of complex equati...
Main Authors: | Ting-Yu Chang, 張廷宇 |
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Other Authors: | Hsueh-Wu Wang |
Format: | Others |
Language: | zh-TW |
Published: |
2014
|
Online Access: | http://ndltd.ncl.edu.tw/handle/51627058482991559291 |
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