A Study of Real-Time 2D Fluid Simulation

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === Fluid simulation encompasses a variety of software designed to replicate fluid motion. Of these, Smoother Particle Hydrodynamics (SPH) has been most widely adopted by videogame programmers. But SPH requires extensive computation of complex equati...

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Bibliographic Details
Main Authors: Ting-Yu Chang, 張廷宇
Other Authors: Hsueh-Wu Wang
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/51627058482991559291

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