A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example

博士 === 國立臺灣師範大學 === 美術學系 === 102 === The growing popularity of the mobile market has driven the demand for digital comics. The evolution of digital technologies had also brought in new types of digital comics such as the embody comics and interactive comics by touch phone and tablet. The researcher...

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Main Authors: Liu, Li-Hua, 劉俐華
Other Authors: Lee, Shin-Fu
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/84c3j6
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spelling ndltd-TW-102NTNU52330422019-05-15T21:42:05Z http://ndltd.ncl.edu.tw/handle/84c3j6 A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example 數位漫畫跨媒介敘事特質與表現形式創作研究—以觸控式互動漫畫「擇」電子書為例 Liu, Li-Hua 劉俐華 博士 國立臺灣師範大學 美術學系 102 The growing popularity of the mobile market has driven the demand for digital comics. The evolution of digital technologies had also brought in new types of digital comics such as the embody comics and interactive comics by touch phone and tablet. The researcher has found out that digital comics have been inspired and nourished by comic art, film, animation, games, and digital art today. They are being developed into cross-media characteristics with comic illustration, motion graphics, interactivity, spatial and multimedia elements. Digital comics have freed itself from the flat space, and entered a new digital era with diverse performance and possibilities. The innovation of digital technology and media has turned the visual narrative experience into overall sensation with animation, sound effects, and interactivity. “Inbetween”, the digital comic work of this research, is created with an interactive and motion technology by Madefire company, and can be published and read on smart phone, tablet, and PC computer. Combining the linear, non-linear, timeline and spatial narrative with the help of interactive digital technology, “Inbetween” creates a hybrid and cross-media type of a new narrative form which is unachievable by paper medium. This project has also verified that with the aid of animation, motion, dynamic effects, and interactivity, the reading experience has dramatically improved and developed the feeling of empathy, and the pleasure of experiencing immersion and involvement. In addition, when comics are shifted from paper to digital media, they produce media transcoding phenomena such as combination of comic symbols, motion graphics, and dynamic canvas. With all the engaging and appealing elements gained from comic art, movie, animation, games, and digital art, digital comics have transformed into a whole new type of digital performance art, and are waiting for skillful creators to explore its value. Lee, Shin-Fu Su, Wen-Ching 李新富 蘇文清 2014 學位論文 ; thesis 348 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 博士 === 國立臺灣師範大學 === 美術學系 === 102 === The growing popularity of the mobile market has driven the demand for digital comics. The evolution of digital technologies had also brought in new types of digital comics such as the embody comics and interactive comics by touch phone and tablet. The researcher has found out that digital comics have been inspired and nourished by comic art, film, animation, games, and digital art today. They are being developed into cross-media characteristics with comic illustration, motion graphics, interactivity, spatial and multimedia elements. Digital comics have freed itself from the flat space, and entered a new digital era with diverse performance and possibilities. The innovation of digital technology and media has turned the visual narrative experience into overall sensation with animation, sound effects, and interactivity. “Inbetween”, the digital comic work of this research, is created with an interactive and motion technology by Madefire company, and can be published and read on smart phone, tablet, and PC computer. Combining the linear, non-linear, timeline and spatial narrative with the help of interactive digital technology, “Inbetween” creates a hybrid and cross-media type of a new narrative form which is unachievable by paper medium. This project has also verified that with the aid of animation, motion, dynamic effects, and interactivity, the reading experience has dramatically improved and developed the feeling of empathy, and the pleasure of experiencing immersion and involvement. In addition, when comics are shifted from paper to digital media, they produce media transcoding phenomena such as combination of comic symbols, motion graphics, and dynamic canvas. With all the engaging and appealing elements gained from comic art, movie, animation, games, and digital art, digital comics have transformed into a whole new type of digital performance art, and are waiting for skillful creators to explore its value.
author2 Lee, Shin-Fu
author_facet Lee, Shin-Fu
Liu, Li-Hua
劉俐華
author Liu, Li-Hua
劉俐華
spellingShingle Liu, Li-Hua
劉俐華
A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
author_sort Liu, Li-Hua
title A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
title_short A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
title_full A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
title_fullStr A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
title_full_unstemmed A Study of Cross-media Narrative and Form of Expression in Digital Comics ─ An Interactive Digital Comic "Inbetween" for Example
title_sort study of cross-media narrative and form of expression in digital comics ─ an interactive digital comic "inbetween" for example
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/84c3j6
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