Reflective on Stray Cats and Dogs through game-based Experiential Education of College Students

碩士 === 國立臺南大學 === 數位學習科技學系數位學習科技碩士在職專班 === 107 === One way of dealing with stray dogs and cats for most people in Taiwan is sent them to a public animal shelter. A number of stray dogs and cats have a significant increase in the recent years. The public animal shelter had altered the policy toward e...

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Bibliographic Details
Main Authors: Wen-lin Kuo, 郭文鱗
Other Authors: Lin, Hao-Chiang Koong
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/tu92q9
Description
Summary:碩士 === 國立臺南大學 === 數位學習科技學系數位學習科技碩士在職專班 === 107 === One way of dealing with stray dogs and cats for most people in Taiwan is sent them to a public animal shelter. A number of stray dogs and cats have a significant increase in the recent years. The public animal shelter had altered the policy toward euthanasia for stray dogs and cats, from being euthanized if unclaimed after a 7-day period and extending to a 12-day period to being not euthanized. Although the policy toward stray dogs and cats appears to move towards a new milestone to ban euthanizing animals in shelters in Taiwan, the care of abandoned animals in humanized practice does not be given a primary focus. This indicates that zero-euthanasia does not be raise the issue of life education in these abandoned animals, and care life itself for those abandoned animals. Stray dogs and cats roaming the streets cannot be thoroughly solved if people do not change their attitudes towards these stray dogs and cats life. This study investigated the relationship among citizens, governments and stray dogs and cat using Experiential Education in a sample of college students. Through the game design using transposition thinking, participants play roles of governments, citizens and abandoned animals to allow practice of difficulties and problem solving in the issue of stray cats and dogs. The game design was mainly adapted by Sci-Flipper 18 using the issue as a primary focus in the content. The qualitative data from participants’ responses to the designed questions in the interview was coded and categorized for versifying the finding and analyzing behaviors in the game playing; this helps answer whether the role play game using transposition thinking can experience the issue of stray cats and dogs associated with roles of citizens, governments and public animal shelters. The findings indicated that the use of role play using transposition thinking, putting participants themselves in animals’ shoes, raised people’s awareness on stray dogs and cats; and this became a primary focus of care of abandoned animals, treating them humanely rather items or commodities. A reflective stage allows participants to make links from the game scenario where stray cats in the Mix family cannot live as in the city as in the nature; this makes participants to think of the problems and difficulties of stray dogs and cats that required human to solve the problem. The role play game using transposition thinking provides players with the opportunities to meet the problems and difficulties and how to solve them in practice. It is expected that the players through the game can place a primary focus on the issue of stray dogs and cats in Taiwan.