A Study on the Consumption Behavior in Chinese Game

碩士 === 臺北城市科技大學 === 資訊應用產業碩士專班 === 102 === The purpose of this paper is to investigate the model on consumers’ behavior of Chinese online game. We adopt three dimensions to build the structural model of consumers’ behavior including endorsers, motivation and perceived quality. The research data were...

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Main Authors: Yi-Jheng Dai, 戴儀政
Other Authors: Chen, Shang-Rong
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/30460473118584207298
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spelling ndltd-TW-102NTIS18400062017-10-02T04:24:09Z http://ndltd.ncl.edu.tw/handle/30460473118584207298 A Study on the Consumption Behavior in Chinese Game 中文遊戲消費者行為之研究 Yi-Jheng Dai 戴儀政 碩士 臺北城市科技大學 資訊應用產業碩士專班 102 The purpose of this paper is to investigate the model on consumers’ behavior of Chinese online game. We adopt three dimensions to build the structural model of consumers’ behavior including endorsers, motivation and perceived quality. The research data were analyzed mostly by utilizing the software of SPSS-22. The architecture of the study is as follows: First, there were three major kinds of endorsers, expertise, trustworthiness and attractiveness. Secondly, there were three major kinds of perceived quality, system quality, service quality and game quality. Third, there were three major kinds of motivation, entertainment motivation, social motivation, achievement motivation. Hereafter, Confirmatory Factor Analysis and One-Way ANOVA Analysis are used for analysis. In the conclusion of this study, consumer’s characteristics will not hardly affect consumer behavior.The three factor, Endorsers, Perceived Quality and Motivation, almost be relations with the consumer behavior significantly. Chen, Shang-Rong 陳尚蓉 2014 學位論文 ; thesis 57 zh-TW
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language zh-TW
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sources NDLTD
description 碩士 === 臺北城市科技大學 === 資訊應用產業碩士專班 === 102 === The purpose of this paper is to investigate the model on consumers’ behavior of Chinese online game. We adopt three dimensions to build the structural model of consumers’ behavior including endorsers, motivation and perceived quality. The research data were analyzed mostly by utilizing the software of SPSS-22. The architecture of the study is as follows: First, there were three major kinds of endorsers, expertise, trustworthiness and attractiveness. Secondly, there were three major kinds of perceived quality, system quality, service quality and game quality. Third, there were three major kinds of motivation, entertainment motivation, social motivation, achievement motivation. Hereafter, Confirmatory Factor Analysis and One-Way ANOVA Analysis are used for analysis. In the conclusion of this study, consumer’s characteristics will not hardly affect consumer behavior.The three factor, Endorsers, Perceived Quality and Motivation, almost be relations with the consumer behavior significantly.
author2 Chen, Shang-Rong
author_facet Chen, Shang-Rong
Yi-Jheng Dai
戴儀政
author Yi-Jheng Dai
戴儀政
spellingShingle Yi-Jheng Dai
戴儀政
A Study on the Consumption Behavior in Chinese Game
author_sort Yi-Jheng Dai
title A Study on the Consumption Behavior in Chinese Game
title_short A Study on the Consumption Behavior in Chinese Game
title_full A Study on the Consumption Behavior in Chinese Game
title_fullStr A Study on the Consumption Behavior in Chinese Game
title_full_unstemmed A Study on the Consumption Behavior in Chinese Game
title_sort study on the consumption behavior in chinese game
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/30460473118584207298
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