The Study Of Using Diagnostic-Based Gaming Teaching Strategies To Enhance Elementary School Fourth Grade Students’ Learning Effect On The Variant Character Error Correctional Curriculum
碩士 === 國立臺中教育大學 === 數位內容科技學系碩士班 === 102 === The purpose of this study was to explore the learning effect of variant character error correctional curriculum by using diagnostic-based gaming teaching strategies in elementary school students. Quasi-experimental study was used in the study. The...
Main Authors: | Ya-Hua Chang, 張雅華 |
---|---|
Other Authors: | Hsiao-shen, Wang |
Format: | Others |
Language: | zh-TW |
Published: |
2014
|
Online Access: | http://ndltd.ncl.edu.tw/handle/10732244463700536262 |
Similar Items
-
The Study of Using Guided-Discovery Gaming Learning Strategies to Enhance Elementary School Fourth Grade Students’ Learning Effect on the Variant Character Error Correctional Curriculum
by: Lin, Han-Yu, et al.
Published: (2015) -
Effect of Teaching The fourth Grade Student with the Drama Game Curriculum
by: Chen Yuan, et al.
Published: (2013) -
An Action Research on The Integration of Finance Education into The Mathematics Curriculum of Elementary School Fourth-grade
by: Ya-Chu Hu, et al.
Published: (2018) -
Variant character error correctional instruction on fifth and sixth graders in elementary school
by: 陳思彧
Published: (2009) -
An action research on character education for fourth-grade elementary students
by: Huang,Mei-Kuei, et al.
Published: (2012)