Unity 3D Optimization Research: Resource Control and Graphic Performance Optimization

碩士 === 國立臺北商業技術學院 === 資訊與決策科學研究所 === 102 ===   In recent years, the game design is more and more popular. However, game design usually uses game engine to develop. From the cool thing “Flash” to the most popular engine “Unity 3D”, they were adopted widely because both have friendly interface on edit...

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Bibliographic Details
Main Authors: Kuan-Chen Yu, 俞冠丞
Other Authors: Jou-Ming Chang
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/54866819416090470283
Description
Summary:碩士 === 國立臺北商業技術學院 === 資訊與決策科學研究所 === 102 ===   In recent years, the game design is more and more popular. However, game design usually uses game engine to develop. From the cool thing “Flash” to the most popular engine “Unity 3D”, they were adopted widely because both have friendly interface on editor and efficient capability on cross-platform publish. How to make games developed by Unity 3D can be worked more smoothly that is a big issue. In this thesis, we provide some management schemes about resource control and performance optimization on the games developed by Unity 3D. Our schemes include the comparison of assetbundle storing at local host or from Internet, and the decrease of the number of draw call.