Interactive Snow Simulation and Rendering

碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are red...

Full description

Bibliographic Details
Main Authors: Fu, I-Ting, 傅奕庭
Other Authors: Wong, Sai-Keung
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/74832223227260241703
id ndltd-TW-102NCTU5641013
record_format oai_dc
spelling ndltd-TW-102NCTU56410132016-07-02T04:20:30Z http://ndltd.ncl.edu.tw/handle/74832223227260241703 Interactive Snow Simulation and Rendering 互動式雪模擬與渲染 Fu, I-Ting 傅奕庭 碩士 國立交通大學 多媒體工程研究所 102 In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are reduced and converted into grid cells. Particles are connected by springs to simulate the brittle properties of snow. A conversion method between snow particles and snow cells is presented. Each particle is rendered as a series of concentric, semi-transparent, textured shells containing samples of the ice crystal geometry. Half-angle volume slicing technique is used to compute the lighting between the particles. Using our rendering technique, we are able to replicate some of the visual effects of snow, such as rough surfaces and glittering effect. Wong, Sai-Keung 黃世強 2013 學位論文 ; thesis 38 en_US
collection NDLTD
language en_US
format Others
sources NDLTD
description 碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are reduced and converted into grid cells. Particles are connected by springs to simulate the brittle properties of snow. A conversion method between snow particles and snow cells is presented. Each particle is rendered as a series of concentric, semi-transparent, textured shells containing samples of the ice crystal geometry. Half-angle volume slicing technique is used to compute the lighting between the particles. Using our rendering technique, we are able to replicate some of the visual effects of snow, such as rough surfaces and glittering effect.
author2 Wong, Sai-Keung
author_facet Wong, Sai-Keung
Fu, I-Ting
傅奕庭
author Fu, I-Ting
傅奕庭
spellingShingle Fu, I-Ting
傅奕庭
Interactive Snow Simulation and Rendering
author_sort Fu, I-Ting
title Interactive Snow Simulation and Rendering
title_short Interactive Snow Simulation and Rendering
title_full Interactive Snow Simulation and Rendering
title_fullStr Interactive Snow Simulation and Rendering
title_full_unstemmed Interactive Snow Simulation and Rendering
title_sort interactive snow simulation and rendering
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/74832223227260241703
work_keys_str_mv AT fuiting interactivesnowsimulationandrendering
AT fùyìtíng interactivesnowsimulationandrendering
AT fuiting hùdòngshìxuěmónǐyǔxuànrǎn
AT fùyìtíng hùdòngshìxuěmónǐyǔxuànrǎn
_version_ 1718331958801465344