Interactive Snow Simulation and Rendering
碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are red...
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ndltd-TW-102NCTU56410132016-07-02T04:20:30Z http://ndltd.ncl.edu.tw/handle/74832223227260241703 Interactive Snow Simulation and Rendering 互動式雪模擬與渲染 Fu, I-Ting 傅奕庭 碩士 國立交通大學 多媒體工程研究所 102 In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are reduced and converted into grid cells. Particles are connected by springs to simulate the brittle properties of snow. A conversion method between snow particles and snow cells is presented. Each particle is rendered as a series of concentric, semi-transparent, textured shells containing samples of the ice crystal geometry. Half-angle volume slicing technique is used to compute the lighting between the particles. Using our rendering technique, we are able to replicate some of the visual effects of snow, such as rough surfaces and glittering effect. Wong, Sai-Keung 黃世強 2013 學位論文 ; thesis 38 en_US |
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碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a method of simulating and rendering dynamic snow. Snow is simulated using a combination of particles and grids. Mobile snow particles are simulated using discrete element method. Piles of immobile and invisible snow particles are reduced and converted into grid cells. Particles are connected by springs to simulate the brittle properties of snow. A conversion method between snow particles and snow cells is presented. Each particle is rendered as a series of concentric, semi-transparent, textured shells containing samples of the ice crystal geometry. Half-angle volume slicing technique is used to compute the lighting between the particles. Using our rendering technique, we are able to replicate some of the visual effects of snow, such as rough surfaces and glittering effect.
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Wong, Sai-Keung |
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Wong, Sai-Keung Fu, I-Ting 傅奕庭 |
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Fu, I-Ting 傅奕庭 |
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Fu, I-Ting 傅奕庭 Interactive Snow Simulation and Rendering |
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Fu, I-Ting |
title |
Interactive Snow Simulation and Rendering |
title_short |
Interactive Snow Simulation and Rendering |
title_full |
Interactive Snow Simulation and Rendering |
title_fullStr |
Interactive Snow Simulation and Rendering |
title_full_unstemmed |
Interactive Snow Simulation and Rendering |
title_sort |
interactive snow simulation and rendering |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/74832223227260241703 |
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