Product Design Inspired by the Play

碩士 === 國立交通大學 === 應用藝術研究所 === 102 === “Play” is the essential part in childhood, and it is also the gift that people should not lose. However, we cannot force to have the old folk games in our life nowadays. Therefore, our topic illustrates the connotation of play, the production of toys and the res...

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Bibliographic Details
Main Authors: Wang, Shih-Ho, 王仕和
Other Authors: Chuang, Ming-Chen
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/72905975985375879598
Description
Summary:碩士 === 國立交通大學 === 應用藝術研究所 === 102 === “Play” is the essential part in childhood, and it is also the gift that people should not lose. However, we cannot force to have the old folk games in our life nowadays. Therefore, our topic illustrates the connotation of play, the production of toys and the research of traditional folk games in early times in Taiwan. In the end, we use “play” this idea to create a series of works. Our purpose tries to refine the spirit of play and turn the connotation of works for the kids who have already grown into a series of home decorations. During the research and development times, we collect not only different traditional folk games but also some design cases, and make 9 concept models including pinball, concave mirror toy, scanimation, pump toy, chopstick rubber band gun, Chinese lantern, Jacob’s Ladder, Yoshimoto cube and Thaumatrope. After the repeated siftings and developing, we show three design works, which are “Holding the Stool”, “Turning the Sofa” and “Flipping the Calendar”. Their theme is named after “Player” which implies the user is just like a player. Additionally, our design concept stresses the handling and interaction by turning, rotating, and lifting to experience the enjoyment. Moreover, we also display our masterpieces “KNOT” in the Graduation Exhibition by Institute of Applied Arts, getting the feedback from the visitors, and finish the whole design case.