Churn Prediction of High-value Customers in Virtual Worlds
碩士 === 國立交通大學 === 資訊管理研究所 === 102 === With the emerging of social network websites, more and more social network online games are produced. Also, the trend of playing online games with friends encourages the flourishing VWs market. Nowadays, users own more selections of VWs games while companies con...
Main Authors: | Chiu, Yi-Ling, 丘翊伶 |
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Other Authors: | Liu, Duen-Ren |
Format: | Others |
Language: | en_US |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/73708090772758937273 |
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