The Effect of Digital Gaming Experience on Players’ Reading Literacy in PISA Non-continuing Texts -A Case Study on League of Legends
碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 102 === Digital games are another kind of reading materials. They provide not only an attractive reading information to engage players’ attention but also an abundance reading environment where players enjoy participating to promote reading literacy. “League of...
Main Authors: | Chiang, Meng-Ying, 江孟穎 |
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Other Authors: | Sun, Chuen-Tsai |
Format: | Others |
Language: | zh-TW |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/29864496158378368903 |
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