A study of Monte Carlo Methods for Phantom Go

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 102 === This thesis deals with imperfect information games and the application of Monte Carlo methods to build an effective playing program. Games are an important field for testing Artificial Intelligence. Nowadays, the most efficient methods are Monte Carlo ones. T...

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Main Authors: Buron, Cedric, 卜賽德
Other Authors: Wu, I-Chen
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/22048040902855238985
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spelling ndltd-TW-102NCTU53940402016-07-02T04:20:30Z http://ndltd.ncl.edu.tw/handle/22048040902855238985 A study of Monte Carlo Methods for Phantom Go A study of Monte Carlo Methods for Phantom Go Buron, Cedric 卜賽德 碩士 國立交通大學 資訊科學與工程研究所 102 This thesis deals with imperfect information games and the application of Monte Carlo methods to build an effective playing program. Games are an important field for testing Artificial Intelligence. Nowadays, the most efficient methods are Monte Carlo ones. These methods are based on probabilities, and have been widely used to create playing programs, particularly for the game of go, but also for imperfect information games, as Bridge, Poker or Phantom Go; phantom games are created according to a Perfect Information game, but in which each player only sees his own moves. Imperfect information games are quite hard to handle. As the different state of the game is unknown to the players, it is very difficult to use Minimax algorithms, and also to find a Nash equilibrium. Specific Monte Carlo methods enabled to get good playing programs in these games. However, till now, the best playing program for Phantom Go was a Flat Monte Carlo one, written in 2006 by Cazenave. As new methods have been found since then, we also tried a two-level variant of Monte Carlo, which would enable to take in consideration what does or does not know each player during the playout. Wu, I-Chen 吳毅成 2013 學位論文 ; thesis 51 en_US
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description 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 102 === This thesis deals with imperfect information games and the application of Monte Carlo methods to build an effective playing program. Games are an important field for testing Artificial Intelligence. Nowadays, the most efficient methods are Monte Carlo ones. These methods are based on probabilities, and have been widely used to create playing programs, particularly for the game of go, but also for imperfect information games, as Bridge, Poker or Phantom Go; phantom games are created according to a Perfect Information game, but in which each player only sees his own moves. Imperfect information games are quite hard to handle. As the different state of the game is unknown to the players, it is very difficult to use Minimax algorithms, and also to find a Nash equilibrium. Specific Monte Carlo methods enabled to get good playing programs in these games. However, till now, the best playing program for Phantom Go was a Flat Monte Carlo one, written in 2006 by Cazenave. As new methods have been found since then, we also tried a two-level variant of Monte Carlo, which would enable to take in consideration what does or does not know each player during the playout.
author2 Wu, I-Chen
author_facet Wu, I-Chen
Buron, Cedric
卜賽德
author Buron, Cedric
卜賽德
spellingShingle Buron, Cedric
卜賽德
A study of Monte Carlo Methods for Phantom Go
author_sort Buron, Cedric
title A study of Monte Carlo Methods for Phantom Go
title_short A study of Monte Carlo Methods for Phantom Go
title_full A study of Monte Carlo Methods for Phantom Go
title_fullStr A study of Monte Carlo Methods for Phantom Go
title_full_unstemmed A study of Monte Carlo Methods for Phantom Go
title_sort study of monte carlo methods for phantom go
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/22048040902855238985
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