Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming

碩士 === 明志科技大學 === 工業工程與管理研究所 === 102 === 3D display technology is the special effect which is generated by human eyes’ parallax. Nowadays, the glasses – type and naked eyes-type are the main stream technology in the market. Glasses-type for 3D display is mature technology taking advantage of the lev...

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Main Authors: Yung-Hua Hou, 侯勇華
Other Authors: An-Che Chen
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/56809414456843108536
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spelling ndltd-TW-102MIT000300032016-05-22T04:33:42Z http://ndltd.ncl.edu.tw/handle/56809414456843108536 Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming 裸視立體顯示行動遊戲機之主觀影像品質測定探討 Yung-Hua Hou 侯勇華 碩士 明志科技大學 工業工程與管理研究所 102 3D display technology is the special effect which is generated by human eyes’ parallax. Nowadays, the glasses – type and naked eyes-type are the main stream technology in the market. Glasses-type for 3D display is mature technology taking advantage of the level difference between left lens and right lens in order to produce the eyes’ parallax. For instance, Anaglyph glasses、Polarized glasses、Shutter glasses need to have the additional glasses for the application so the end users feel uncomfortable and unadaptable. That’s the reason why such applications are not popular. The naked eyes’ display technology has been implemented in the human’s life. The common application is Parallax barriers & Lenticular based Autostereoscopic. However, there are some limitations about the view angle and distance so that the improvement is still under further study. Current 3D display technology is stretched from the multimedia to the small-panel gaming player. It is unknown if the view angle limitation and image quality is the same as the 3D display. In addition, the limitation and feature on 3D display needs to study further if it will result in the behavior difference from viewing. This research is to insight whether 3D display’s image qualify in the small-panel gaming player is the same as 3D viewing screen. Furthermore, we have field survey through the testers’ operations in 2D, 3D gaming to understand if there is the feeling difference in various displaying. The research on the image quality in Autostereoscopic for gaming turned out it is hard to find out unobvious 3D effect and blurred image but is easy to discover the staggered image. The proper distance on naked eyes’ 3D application is 30 cm and it will have the bonus in 3D gaming. However, the displaying type is irrelevant to its performance so 3D image doesn’t disturb the gaming operation. An-Che Chen 陳安哲 2014 學位論文 ; thesis 81 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 明志科技大學 === 工業工程與管理研究所 === 102 === 3D display technology is the special effect which is generated by human eyes’ parallax. Nowadays, the glasses – type and naked eyes-type are the main stream technology in the market. Glasses-type for 3D display is mature technology taking advantage of the level difference between left lens and right lens in order to produce the eyes’ parallax. For instance, Anaglyph glasses、Polarized glasses、Shutter glasses need to have the additional glasses for the application so the end users feel uncomfortable and unadaptable. That’s the reason why such applications are not popular. The naked eyes’ display technology has been implemented in the human’s life. The common application is Parallax barriers & Lenticular based Autostereoscopic. However, there are some limitations about the view angle and distance so that the improvement is still under further study. Current 3D display technology is stretched from the multimedia to the small-panel gaming player. It is unknown if the view angle limitation and image quality is the same as the 3D display. In addition, the limitation and feature on 3D display needs to study further if it will result in the behavior difference from viewing. This research is to insight whether 3D display’s image qualify in the small-panel gaming player is the same as 3D viewing screen. Furthermore, we have field survey through the testers’ operations in 2D, 3D gaming to understand if there is the feeling difference in various displaying. The research on the image quality in Autostereoscopic for gaming turned out it is hard to find out unobvious 3D effect and blurred image but is easy to discover the staggered image. The proper distance on naked eyes’ 3D application is 30 cm and it will have the bonus in 3D gaming. However, the displaying type is irrelevant to its performance so 3D image doesn’t disturb the gaming operation.
author2 An-Che Chen
author_facet An-Che Chen
Yung-Hua Hou
侯勇華
author Yung-Hua Hou
侯勇華
spellingShingle Yung-Hua Hou
侯勇華
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
author_sort Yung-Hua Hou
title Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
title_short Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
title_full Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
title_fullStr Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
title_full_unstemmed Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
title_sort measuring the subjective quality perception in autostereoscopic displayfor mobile gaming
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/56809414456843108536
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