Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming
碩士 === 明志科技大學 === 工業工程與管理研究所 === 102 === 3D display technology is the special effect which is generated by human eyes’ parallax. Nowadays, the glasses – type and naked eyes-type are the main stream technology in the market. Glasses-type for 3D display is mature technology taking advantage of the lev...
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ndltd-TW-102MIT000300032016-05-22T04:33:42Z http://ndltd.ncl.edu.tw/handle/56809414456843108536 Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming 裸視立體顯示行動遊戲機之主觀影像品質測定探討 Yung-Hua Hou 侯勇華 碩士 明志科技大學 工業工程與管理研究所 102 3D display technology is the special effect which is generated by human eyes’ parallax. Nowadays, the glasses – type and naked eyes-type are the main stream technology in the market. Glasses-type for 3D display is mature technology taking advantage of the level difference between left lens and right lens in order to produce the eyes’ parallax. For instance, Anaglyph glasses、Polarized glasses、Shutter glasses need to have the additional glasses for the application so the end users feel uncomfortable and unadaptable. That’s the reason why such applications are not popular. The naked eyes’ display technology has been implemented in the human’s life. The common application is Parallax barriers & Lenticular based Autostereoscopic. However, there are some limitations about the view angle and distance so that the improvement is still under further study. Current 3D display technology is stretched from the multimedia to the small-panel gaming player. It is unknown if the view angle limitation and image quality is the same as the 3D display. In addition, the limitation and feature on 3D display needs to study further if it will result in the behavior difference from viewing. This research is to insight whether 3D display’s image qualify in the small-panel gaming player is the same as 3D viewing screen. Furthermore, we have field survey through the testers’ operations in 2D, 3D gaming to understand if there is the feeling difference in various displaying. The research on the image quality in Autostereoscopic for gaming turned out it is hard to find out unobvious 3D effect and blurred image but is easy to discover the staggered image. The proper distance on naked eyes’ 3D application is 30 cm and it will have the bonus in 3D gaming. However, the displaying type is irrelevant to its performance so 3D image doesn’t disturb the gaming operation. An-Che Chen 陳安哲 2014 學位論文 ; thesis 81 zh-TW |
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碩士 === 明志科技大學 === 工業工程與管理研究所 === 102 === 3D display technology is the special effect which is generated by human eyes’ parallax.
Nowadays, the glasses – type and naked eyes-type are the main stream technology in the
market. Glasses-type for 3D display is mature technology taking advantage of the level
difference between left lens and right lens in order to produce the eyes’ parallax. For
instance, Anaglyph glasses、Polarized glasses、Shutter glasses need to have the additional
glasses for the application so the end users feel uncomfortable and unadaptable. That’s the
reason why such applications are not popular. The naked eyes’ display technology has been
implemented in the human’s life. The common application is Parallax barriers & Lenticular
based Autostereoscopic. However, there are some limitations about the view angle and
distance so that the improvement is still under further study.
Current 3D display technology is stretched from the multimedia to the small-panel
gaming player. It is unknown if the view angle limitation and image quality is the same as
the 3D display. In addition, the limitation and feature on 3D display needs to study further if
it will result in the behavior difference from viewing. This research is to insight whether
3D display’s image qualify in the small-panel gaming player is the same as 3D viewing
screen. Furthermore, we have field survey through the testers’ operations in 2D, 3D
gaming to understand if there is the feeling difference in various displaying.
The research on the image quality in Autostereoscopic for gaming turned out it is hard
to find out unobvious 3D effect and blurred image but is easy to discover the staggered
image. The proper distance on naked eyes’ 3D application is 30 cm and it will have the
bonus in 3D gaming. However, the displaying type is irrelevant to its performance so 3D
image doesn’t disturb the gaming operation.
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author2 |
An-Che Chen |
author_facet |
An-Che Chen Yung-Hua Hou 侯勇華 |
author |
Yung-Hua Hou 侯勇華 |
spellingShingle |
Yung-Hua Hou 侯勇華 Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
author_sort |
Yung-Hua Hou |
title |
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
title_short |
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
title_full |
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
title_fullStr |
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
title_full_unstemmed |
Measuring the Subjective Quality Perception in Autostereoscopic Displayfor Mobile Gaming |
title_sort |
measuring the subjective quality perception in autostereoscopic displayfor mobile gaming |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/56809414456843108536 |
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