Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment

碩士 === 國立高雄應用科技大學 === 資訊管理研究所碩士班 === 102 === The trend of using multimedia materials and information technology in assisting learning has been steadily increased for the past few years. Many studies have demonstrated that game-based learning enhances students' learning motivations and improves...

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Main Authors: Yi-Fu Chang, 張宜富
Other Authors: Ho-Chuan Huang
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/69878952573357332730
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spelling ndltd-TW-102KUAS03960142015-10-13T23:38:24Z http://ndltd.ncl.edu.tw/handle/69878952573357332730 Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment 體感結合遊戲式學習對國小學生學習動機與成效之影響 Yi-Fu Chang 張宜富 碩士 國立高雄應用科技大學 資訊管理研究所碩士班 102 The trend of using multimedia materials and information technology in assisting learning has been steadily increased for the past few years. Many studies have demonstrated that game-based learning enhances students' learning motivations and improves their learning performances. The purpose of this study is to design and develop a game-based learning system with Kinect technology for school children on Mathematics learning. Forty subjects have been recruited from the 4th grade classes at elementary school. The subjects have been divided randomly into two groups, an experiment group and a control group, and each group is with 20 students. The experimental period was 3 weeks. After the analysis of experimental data, the results indicated that there were significant differences between the scores of pre-test and post-test in learning motivations for both groups (experiment group: p = .000; control group: p = .028). The experiment group also had significantly better learning motivations than the control group did (p = .027). In addition, both groups showed significant difference between the scores of pre-test and post-test in leaning performance (experiment group: p = .000; control group: p = .024). The experiment group also had significantly better learning performance than the control group did (p = .041). The result suggested that a game-based learning system with Kinect technology could increase students' learning motivation and performance on Mathematic learning. Ho-Chuan Huang 黃河銓 2014 學位論文 ; thesis 87 zh-TW
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description 碩士 === 國立高雄應用科技大學 === 資訊管理研究所碩士班 === 102 === The trend of using multimedia materials and information technology in assisting learning has been steadily increased for the past few years. Many studies have demonstrated that game-based learning enhances students' learning motivations and improves their learning performances. The purpose of this study is to design and develop a game-based learning system with Kinect technology for school children on Mathematics learning. Forty subjects have been recruited from the 4th grade classes at elementary school. The subjects have been divided randomly into two groups, an experiment group and a control group, and each group is with 20 students. The experimental period was 3 weeks. After the analysis of experimental data, the results indicated that there were significant differences between the scores of pre-test and post-test in learning motivations for both groups (experiment group: p = .000; control group: p = .028). The experiment group also had significantly better learning motivations than the control group did (p = .027). In addition, both groups showed significant difference between the scores of pre-test and post-test in leaning performance (experiment group: p = .000; control group: p = .024). The experiment group also had significantly better learning performance than the control group did (p = .041). The result suggested that a game-based learning system with Kinect technology could increase students' learning motivation and performance on Mathematic learning.
author2 Ho-Chuan Huang
author_facet Ho-Chuan Huang
Yi-Fu Chang
張宜富
author Yi-Fu Chang
張宜富
spellingShingle Yi-Fu Chang
張宜富
Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
author_sort Yi-Fu Chang
title Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
title_short Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
title_full Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
title_fullStr Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
title_full_unstemmed Impact on Elementary School Students’ Learning Motivation and Performance in a Game-based Motion-sensing Learning Environment
title_sort impact on elementary school students’ learning motivation and performance in a game-based motion-sensing learning environment
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/69878952573357332730
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