A Study and Implementation on 3D Image Morphing by OpenGL

碩士 === 玄奘大學 === 資訊管理學系碩士班 === 102 === Due to the continuous improving on powerful computer processor and digital image processing tools, computer animation and special image morphing effect had received much attention and became as important application issues in recent years. This also has demonstr...

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Bibliographic Details
Main Authors: Yu-Sheng Chang, 張裕晟
Other Authors: Rey-Sern Lin
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/15988399992999014315
Description
Summary:碩士 === 玄奘大學 === 資訊管理學系碩士班 === 102 === Due to the continuous improving on powerful computer processor and digital image processing tools, computer animation and special image morphing effect had received much attention and became as important application issues in recent years. This also has demonstrated to be a powerful tool for visual effects in film and television. Morphing is frequently used to produce incredible special effects in the entertainment industry. Traditional 2D image warping based on geometric transformations is to retain geometric alignment between their features, and color interpolation blends their chromatics. In this thesis, we proposed an image meta morphing approach between two 3D images. The process begins with an animator to establish their correspondence with dual pairs of feature primitives, such as mesh nodes, line segments, curves, and points. Before the development of morphing, two 3 dimensional images were generally achieved through the use of depth images, and then double buffering for smooth animation and linear interpolation to fade from one image depth to another are applied. Finally, our experimental results show that the effectiveness of proposed scheme.