Mixed Reality to enhance Robot Movements Design for Mood

碩士 === 華梵大學 === 工業設計學系碩士班 === 102 === With the robot era, interaction between robots and humans are more frequently, robot emotional expression become an important issue. In this paper, the design target is to enhance robot emotional expression. Through Virtuality Continuum (Paul Milgram and Fumio...

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Main Authors: Yi-Ou Wang, 王一鷗
Other Authors: Hsueh-Shu Liao
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/50527986508103397747
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spelling ndltd-TW-102HCHT06190212016-03-11T04:13:46Z http://ndltd.ncl.edu.tw/handle/50527986508103397747 Mixed Reality to enhance Robot Movements Design for Mood 混合實境加強機器人情緒動作之設計 Yi-Ou Wang 王一鷗 碩士 華梵大學 工業設計學系碩士班 102 With the robot era, interaction between robots and humans are more frequently, robot emotional expression become an important issue. In this paper, the design target is to enhance robot emotional expression. Through Virtuality Continuum (Paul Milgram and Fumio Kishino ,1994), Corollary mixed reality to enhance the robot emotional expression is the direction of designed. To explore the effects of virtual images with real robot emotional expression, and to reduce the technological limitations of design. The simplified design use a movements humanoid robot, and a screen behind the robot to be a basic structure of the mixed reality. Face on the robot, users can see real robots and virtual images of screen to be a visual combination, get the feelings of real and virtual be combined - Mixed Reality. This paper designs two mixed reality content. First content to clarify the initial design direction, the second content use the first one result be a reference to create a digital art. The first content are black and white image and emotional text on the screen with robot emotional movement . Using Yu-Mei Cheng’s (2010) eight robot emotional movements (Anger, pain, irritability, anxiety, brave, passionate, happy, Intoxicated) be intervening variables. The virtual image on the screen is the independent variable. There are four groups- G0 control group (only simple movements), G1 experimental group 1 (movement + pattern), G2 experimental group 2 (movement + text), G3 experimental group 3 (movement + pattern + text). Comparing each group of eight emotions emotional intensity, also compare four groups usability, pleasure and preference. Got the G3 experimental group 3 (movement + patterns + text) emotional enhance and usability significantly higher than the other groups, only pleasure and preferences do not see significant differences. Second content to design a background story and has a role in setting the mixed reality to enhance the feeling of fun. Finally comments from five human-machine interface related professionals: 1. this mixed reality design perspective and distance in positioning accuracy is the key to the user feeling. 2. Select positioning technologies have a great impact on the use of context. 3. The commodity market positioning and difficulty of technology are directly related. 4. Network or different devices can be combined to show the diverse applications. Hsueh-Shu Liao 廖學書 2014 學位論文 ; thesis 100 zh-TW
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description 碩士 === 華梵大學 === 工業設計學系碩士班 === 102 === With the robot era, interaction between robots and humans are more frequently, robot emotional expression become an important issue. In this paper, the design target is to enhance robot emotional expression. Through Virtuality Continuum (Paul Milgram and Fumio Kishino ,1994), Corollary mixed reality to enhance the robot emotional expression is the direction of designed. To explore the effects of virtual images with real robot emotional expression, and to reduce the technological limitations of design. The simplified design use a movements humanoid robot, and a screen behind the robot to be a basic structure of the mixed reality. Face on the robot, users can see real robots and virtual images of screen to be a visual combination, get the feelings of real and virtual be combined - Mixed Reality. This paper designs two mixed reality content. First content to clarify the initial design direction, the second content use the first one result be a reference to create a digital art. The first content are black and white image and emotional text on the screen with robot emotional movement . Using Yu-Mei Cheng’s (2010) eight robot emotional movements (Anger, pain, irritability, anxiety, brave, passionate, happy, Intoxicated) be intervening variables. The virtual image on the screen is the independent variable. There are four groups- G0 control group (only simple movements), G1 experimental group 1 (movement + pattern), G2 experimental group 2 (movement + text), G3 experimental group 3 (movement + pattern + text). Comparing each group of eight emotions emotional intensity, also compare four groups usability, pleasure and preference. Got the G3 experimental group 3 (movement + patterns + text) emotional enhance and usability significantly higher than the other groups, only pleasure and preferences do not see significant differences. Second content to design a background story and has a role in setting the mixed reality to enhance the feeling of fun. Finally comments from five human-machine interface related professionals: 1. this mixed reality design perspective and distance in positioning accuracy is the key to the user feeling. 2. Select positioning technologies have a great impact on the use of context. 3. The commodity market positioning and difficulty of technology are directly related. 4. Network or different devices can be combined to show the diverse applications.
author2 Hsueh-Shu Liao
author_facet Hsueh-Shu Liao
Yi-Ou Wang
王一鷗
author Yi-Ou Wang
王一鷗
spellingShingle Yi-Ou Wang
王一鷗
Mixed Reality to enhance Robot Movements Design for Mood
author_sort Yi-Ou Wang
title Mixed Reality to enhance Robot Movements Design for Mood
title_short Mixed Reality to enhance Robot Movements Design for Mood
title_full Mixed Reality to enhance Robot Movements Design for Mood
title_fullStr Mixed Reality to enhance Robot Movements Design for Mood
title_full_unstemmed Mixed Reality to enhance Robot Movements Design for Mood
title_sort mixed reality to enhance robot movements design for mood
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/50527986508103397747
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