Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education
碩士 === 中原大學 === 資訊工程研究所 === 102 === In recent years, due to the rapid development of computer equipment and mobile devices makes more and more curriculum development built on the game-based learning. So that students do not stick to the traditional curriculum that allows students to use game to lear...
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ndltd-TW-102CYCU53920172019-05-15T21:23:57Z http://ndltd.ncl.edu.tw/handle/r2vy9f Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education 在遊戲式學習中加入維持學生興趣的元素-以系統程式課程為例 Chia-Yu Lee 李嘉祐 碩士 中原大學 資訊工程研究所 102 In recent years, due to the rapid development of computer equipment and mobile devices makes more and more curriculum development built on the game-based learning. So that students do not stick to the traditional curriculum that allows students to use game to learn.However, many previous studies can be found in the experimental environment learning games are defined on the designated location or in limit time. Once students leave the laboratory environment will not be able to learn, so that learning can not be continued. Besides the game-based learning is also have another situations. That is the case for a long time using of game-based learning even if the game elements is still there, but the immutable game content makes people easy to tired. Based on the above two cases, the study design of the game from two directions. One is to change the game interface graphics, another is add reminder into the game. Through change game’s interface and reminders function to continue make students to use the system time. Experimental results show that the students are learning system for auxiliary agrees. Changes in game graphics can effectively stimulate the continuation of the student game time, and to maintain a high degree of interest in learning. Changes in game graphics have a positive impact on the learning attitude. Reminding function can not effectively improve students' learning interest and learning attitude, but also effective continuation of the student's game usage. Means change the game interface graphics and game add reminders function can effectively improve student learning in the game of usage. Bin-Shyan Jong 鍾斌賢 2014 學位論文 ; thesis 89 zh-TW |
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碩士 === 中原大學 === 資訊工程研究所 === 102 === In recent years, due to the rapid development of computer equipment and mobile devices makes more and more curriculum development built on the game-based learning. So that students do not stick to the traditional curriculum that allows students to use game to learn.However, many previous studies can be found in the experimental environment learning games are defined on the designated location or in limit time. Once students leave the laboratory environment will not be able to learn, so that learning can not be continued. Besides the game-based learning is also have another situations. That is the case for a long time using of game-based learning even if the game elements is still there, but the immutable game content makes people easy to tired. Based on the above two cases, the study design of the game from two directions. One is to change the game interface graphics, another is add reminder into the game. Through change game’s interface and reminders function to continue make students to use the system time.
Experimental results show that the students are learning system for auxiliary agrees. Changes in game graphics can effectively stimulate the continuation of the student game time, and to maintain a high degree of interest in learning. Changes in game graphics have a positive impact on the learning attitude. Reminding function can not effectively improve students' learning interest and learning attitude, but also effective continuation of the student's game usage. Means change the game interface graphics and game add reminders function can effectively improve student learning in the game of usage.
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author2 |
Bin-Shyan Jong |
author_facet |
Bin-Shyan Jong Chia-Yu Lee 李嘉祐 |
author |
Chia-Yu Lee 李嘉祐 |
spellingShingle |
Chia-Yu Lee 李嘉祐 Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
author_sort |
Chia-Yu Lee |
title |
Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
title_short |
Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
title_full |
Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
title_fullStr |
Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
title_full_unstemmed |
Adding Measures to Keep Learners’ Interests – A Study of Game-Based Learning in Higher Education |
title_sort |
adding measures to keep learners’ interests – a study of game-based learning in higher education |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/r2vy9f |
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