Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study
碩士 === 元智大學 === 工業工程與管理學系 === 101 === The purpose of this study was to explore the response capability of institutionalized elderly with wheelchairs toward Kinect game. The Kinect exergame design referred to Dr. Kawashima's Body and Brain Exercises. The game brought into two nursing homes and l...
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ndltd-TW-101YZU050311002015-10-13T22:40:50Z http://ndltd.ncl.edu.tw/handle/48404202997052100641 Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study 以Kinect體感電玩之遊戲行為觀察監控安養中心高齡者反應能力之研究初探 Wen-Chin Wu 吳汶瑾 碩士 元智大學 工業工程與管理學系 101 The purpose of this study was to explore the response capability of institutionalized elderly with wheelchairs toward Kinect game. The Kinect exergame design referred to Dr. Kawashima's Body and Brain Exercises. The game brought into two nursing homes and led by social worker. The gameplay metrics were collected by the game automatically. The gameplay metrics are GO success time, GO fall time, NOGO success time, NOGO fall time, score and response time. Results showed that GO success time, GO fall time and score can distinguish the player whose performance is better and pay much more attention. In the monitoring section, this is unable to find the relevance within the gameplay metrics, intrinsic motivation and observation. Tien-Lung Sun 孫天龍 學位論文 ; thesis 84 zh-TW |
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碩士 === 元智大學 === 工業工程與管理學系 === 101 === The purpose of this study was to explore the response capability of institutionalized elderly with wheelchairs toward Kinect game. The Kinect exergame design referred to Dr. Kawashima's Body and Brain Exercises. The game brought into two nursing homes and led by social worker. The gameplay metrics were collected by the game automatically. The gameplay metrics are GO success time, GO fall time, NOGO success time, NOGO fall time, score and response time. Results showed that GO success time, GO fall time and score can distinguish the player whose performance is better and pay much more attention. In the monitoring section, this is unable to find the relevance within the gameplay metrics, intrinsic motivation and observation.
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author2 |
Tien-Lung Sun |
author_facet |
Tien-Lung Sun Wen-Chin Wu 吳汶瑾 |
author |
Wen-Chin Wu 吳汶瑾 |
spellingShingle |
Wen-Chin Wu 吳汶瑾 Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
author_sort |
Wen-Chin Wu |
title |
Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
title_short |
Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
title_full |
Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
title_fullStr |
Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
title_full_unstemmed |
Using Kinect Exergame on Gameplay Metrics to Observe and Monitor the Response Capability of elderly people whom with wheelchair on nursing homes: A Preliminary Study |
title_sort |
using kinect exergame on gameplay metrics to observe and monitor the response capability of elderly people whom with wheelchair on nursing homes: a preliminary study |
url |
http://ndltd.ncl.edu.tw/handle/48404202997052100641 |
work_keys_str_mv |
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