Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health
碩士 === 國立雲林科技大學 === 資訊管理系碩士班 === 101 === Total knee replacement (TKR) cases increase year by year, the rehabilitation issues are more concern. With the development and popularization of virtual reality and motion capture technology, physical therapists have a new option to improve patients’ rehabili...
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ndltd-TW-101YUNT53960312015-10-13T22:57:22Z http://ndltd.ncl.edu.tw/handle/77309784409271111574 Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health 遊戲式復健系統對於全人工膝關節置換術後病患復健成效之影響 Kai-Lin Cheng 鄭楷霖 碩士 國立雲林科技大學 資訊管理系碩士班 101 Total knee replacement (TKR) cases increase year by year, the rehabilitation issues are more concern. With the development and popularization of virtual reality and motion capture technology, physical therapists have a new option to improve patients’ rehabilitation effect. However, there are few studies in the past for knee rehabilitation solutions, and there are many restrictions on the devices. Therefore, this paper aims to explore how rehabilitants change their motivation, and to understand how users’ motivation and perceptive of system usability affect the rehabilitation performances in a game-based rehabilitation condition. This study intends to develop a bike-racing game as Physical Rehabilitation System (PRS) with Unity 3D game engine and Microsoft Kinect sensor, deploy it in a one-week TKR rehabilitation process, and try to strengthen the rehabilitants’ motivation through the game interesting and immersive environment. The using of Kinect sensor overcomes the difficulties of body sensing restriction. This study used a quasi-experimental design, participants were divided into experimental group which rehabilitated with PRS and control groups, and the experimental group rehabilitants had to fill out the questionnaire which was used to evaluate whether the system operations and motivation changes will affect rehabilitation achievement. The results indicate that PRS can effectively strengthen patients’ motivation and improve the rehabilitation performances, which can be a reference for related research and helping rehabilitation in the future. Ching-Hsue Cheng 鄭景俗 2013 學位論文 ; thesis 42 en_US |
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碩士 === 國立雲林科技大學 === 資訊管理系碩士班 === 101 === Total knee replacement (TKR) cases increase year by year, the rehabilitation issues are more concern. With the development and popularization of virtual reality and motion capture technology, physical therapists have a new option to improve patients’ rehabilitation effect. However, there are few studies in the past for knee rehabilitation solutions, and there are many restrictions on the devices. Therefore, this paper aims to explore how rehabilitants change their motivation, and to understand how users’ motivation and perceptive of system usability affect the rehabilitation performances in a game-based rehabilitation condition. This study intends to develop a bike-racing game as Physical Rehabilitation System (PRS) with Unity 3D game engine and Microsoft Kinect sensor, deploy it in a one-week TKR rehabilitation process, and try to strengthen the rehabilitants’ motivation through the game interesting and immersive environment. The using of Kinect sensor overcomes the difficulties of body sensing restriction. This study used a quasi-experimental design, participants were divided into experimental group which rehabilitated with PRS and control groups, and the experimental group rehabilitants had to fill out the questionnaire which was used to evaluate whether the system operations and motivation changes will affect rehabilitation achievement. The results indicate that PRS can effectively strengthen patients’ motivation and improve the rehabilitation performances, which can be a reference for related research and helping rehabilitation in the future.
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Ching-Hsue Cheng |
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Ching-Hsue Cheng Kai-Lin Cheng 鄭楷霖 |
author |
Kai-Lin Cheng 鄭楷霖 |
spellingShingle |
Kai-Lin Cheng 鄭楷霖 Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
author_sort |
Kai-Lin Cheng |
title |
Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
title_short |
Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
title_full |
Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
title_fullStr |
Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
title_full_unstemmed |
Evaluating the effect of the developed Game-based rehabilitating system for improving TKR patient health |
title_sort |
evaluating the effect of the developed game-based rehabilitating system for improving tkr patient health |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/77309784409271111574 |
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