A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience

碩士 === 淡江大學 === 教育科技學系碩士班 === 101 === Nowadays we could see people tapping on their Smartphone or tablets anytime anywhere. With the thriving technology and digital content development techniques, game based learning digital contents has become one of the most popular research topics. In the past, c...

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Main Authors: Tong-Hsing Liou, 劉東星
Other Authors: 沈俊毅
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/e8j622
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spelling ndltd-TW-101TKU056200262019-05-15T21:02:31Z http://ndltd.ncl.edu.tw/handle/e8j622 A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience 數位悅趣式學習系統娛樂性與認知支援對學習者在心流經驗與學習經驗間之影響研究-以iPad平板電腦為例 Tong-Hsing Liou 劉東星 碩士 淡江大學 教育科技學系碩士班 101 Nowadays we could see people tapping on their Smartphone or tablets anytime anywhere. With the thriving technology and digital content development techniques, game based learning digital contents has become one of the most popular research topics. In the past, computer games are the main source of game based learning digital contents. Researches of game based learning digital contents for mobile devices are only showcasing in recent years. For now, mobile-based games are diverse and easy to obtain. There are many free games on Google Play or Apple App Store that contain educational value. Therefore, this study is intended to examine the impact game based learning interface design has on learners wit cognitive support and playfulness in flow experience and learning experience.The study objects are students of a private university (including undergraduates and post-graduates) in northern Taiwan. Ninety-nine people as valid samples. This study adopts quasi-experimental design. Independent variable includes cognitive support and playfulness, and divided the result of flow experience and learning experience in to two groups: high/ low. To analyze the relation of flow experience and learning experience to Playfulness (high/ low) and cognitive support (high/ low) with two way ANOVA. Using MANOVA to investigate if there are eminent variations in regard to independent variable between flow experience and learning experience. The result shows that: (1) Learners with high playfulness are sensible to Enjoyment, Concentration, Control and Exploration of flow experience. (2) Learners with high cognitive support are more sensible of Exploration in flow experience. (3) Learners with high playfulness have better perception in anxiety, motivation, learning ability in learning experience. (4) Learners with high cognitive support have less perception in anxiety of learning experience. 沈俊毅 2013 學位論文 ; thesis 130 zh-TW
collection NDLTD
language zh-TW
format Others
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description 碩士 === 淡江大學 === 教育科技學系碩士班 === 101 === Nowadays we could see people tapping on their Smartphone or tablets anytime anywhere. With the thriving technology and digital content development techniques, game based learning digital contents has become one of the most popular research topics. In the past, computer games are the main source of game based learning digital contents. Researches of game based learning digital contents for mobile devices are only showcasing in recent years. For now, mobile-based games are diverse and easy to obtain. There are many free games on Google Play or Apple App Store that contain educational value. Therefore, this study is intended to examine the impact game based learning interface design has on learners wit cognitive support and playfulness in flow experience and learning experience.The study objects are students of a private university (including undergraduates and post-graduates) in northern Taiwan. Ninety-nine people as valid samples. This study adopts quasi-experimental design. Independent variable includes cognitive support and playfulness, and divided the result of flow experience and learning experience in to two groups: high/ low. To analyze the relation of flow experience and learning experience to Playfulness (high/ low) and cognitive support (high/ low) with two way ANOVA. Using MANOVA to investigate if there are eminent variations in regard to independent variable between flow experience and learning experience. The result shows that: (1) Learners with high playfulness are sensible to Enjoyment, Concentration, Control and Exploration of flow experience. (2) Learners with high cognitive support are more sensible of Exploration in flow experience. (3) Learners with high playfulness have better perception in anxiety, motivation, learning ability in learning experience. (4) Learners with high cognitive support have less perception in anxiety of learning experience.
author2 沈俊毅
author_facet 沈俊毅
Tong-Hsing Liou
劉東星
author Tong-Hsing Liou
劉東星
spellingShingle Tong-Hsing Liou
劉東星
A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
author_sort Tong-Hsing Liou
title A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
title_short A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
title_full A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
title_fullStr A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
title_full_unstemmed A Research on the Effects of Playfulness and Cognitive Support of Digital Game-Based Learning System on Students Flow Experience and Learning Experience
title_sort research on the effects of playfulness and cognitive support of digital game-based learning system on students flow experience and learning experience
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/e8j622
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