Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling

碩士 === 東海大學 === 資訊工程學系 === 102 === AI has long been based on computer chess game full of information as the main study , perfect information game is easy to grasp the disk status , trial bureau low complexity and exclude factors that influence the probability of nature. Dark Chess computers belong t...

Full description

Bibliographic Details
Main Authors: Zih-Yang-Huang, 黃子洋
Other Authors: CHEN,LONG-BIN
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/55347540777779048609
id ndltd-TW-101THU00394023
record_format oai_dc
spelling ndltd-TW-101THU003940232016-03-16T04:14:25Z http://ndltd.ncl.edu.tw/handle/55347540777779048609 Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling 以桌面網格工作節點分群 來發展高效率電腦遊戲搜尋 Zih-Yang-Huang 黃子洋 碩士 東海大學 資訊工程學系 102 AI has long been based on computer chess game full of information as the main study , perfect information game is easy to grasp the disk status , trial bureau low complexity and exclude factors that influence the probability of nature. Dark Chess computers belong to the game of incomplete information , and which contains the probability of factors , the higher complexity of the trial bureau makes the game not the best result obtained search method , but through sound turned chess , move, eat chess and the weight distribution of choices can result tends to idealize and greatly improve the odds . Because in real life there are many applications are non- perfect information , this type of problem increasing attention . The game tree search depth has always been a number of computer chess games headaches , to get a more accurate search results will inevitably have to improve the depth of the tree , so spend a lot of computing time, and BOINC volunteer computing platform is the world's one of the best grid computing platform , many scientific computing are using this platform for computing and get excellent results, this paper combines computer Dark Chess with BOINC volunteer computing technology, proposed job scheduling and anonymous official will be divided into two categories Worker and Worker concept clustering , and rewrite BOINC internal mechanisms to improve the speed of the game searching in order to achieve faster and more accurate results. CHEN,LONG-BIN 陳隆彬 2014 學位論文 ; thesis 46 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 東海大學 === 資訊工程學系 === 102 === AI has long been based on computer chess game full of information as the main study , perfect information game is easy to grasp the disk status , trial bureau low complexity and exclude factors that influence the probability of nature. Dark Chess computers belong to the game of incomplete information , and which contains the probability of factors , the higher complexity of the trial bureau makes the game not the best result obtained search method , but through sound turned chess , move, eat chess and the weight distribution of choices can result tends to idealize and greatly improve the odds . Because in real life there are many applications are non- perfect information , this type of problem increasing attention . The game tree search depth has always been a number of computer chess games headaches , to get a more accurate search results will inevitably have to improve the depth of the tree , so spend a lot of computing time, and BOINC volunteer computing platform is the world's one of the best grid computing platform , many scientific computing are using this platform for computing and get excellent results, this paper combines computer Dark Chess with BOINC volunteer computing technology, proposed job scheduling and anonymous official will be divided into two categories Worker and Worker concept clustering , and rewrite BOINC internal mechanisms to improve the speed of the game searching in order to achieve faster and more accurate results.
author2 CHEN,LONG-BIN
author_facet CHEN,LONG-BIN
Zih-Yang-Huang
黃子洋
author Zih-Yang-Huang
黃子洋
spellingShingle Zih-Yang-Huang
黃子洋
Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
author_sort Zih-Yang-Huang
title Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
title_short Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
title_full Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
title_fullStr Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
title_full_unstemmed Efficient Computer Game Search in Desktop Grids based on Worker Group Scheduling
title_sort efficient computer game search in desktop grids based on worker group scheduling
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/55347540777779048609
work_keys_str_mv AT zihyanghuang efficientcomputergamesearchindesktopgridsbasedonworkergroupscheduling
AT huángziyáng efficientcomputergamesearchindesktopgridsbasedonworkergroupscheduling
AT zihyanghuang yǐzhuōmiànwǎnggégōngzuòjiédiǎnfēnqúnláifāzhǎngāoxiàolǜdiànnǎoyóuxìsōuxún
AT huángziyáng yǐzhuōmiànwǎnggégōngzuòjiédiǎnfēnqúnláifāzhǎngāoxiàolǜdiànnǎoyóuxìsōuxún
_version_ 1718205773496975360