A Study on an Online Gaming Company Using DDoS Mitigation Service

碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 101 === With the rapid development of information technology and the prevalence of the internet and wireless network, the internet technology has made the communication among the world much easier. The convenience of the internet has made itself an indispensible to...

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Main Authors: Jiun-Jian Chen, 陳俊樫
Other Authors: none
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/32783524845496352162
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spelling ndltd-TW-101SHU053960232016-12-19T04:14:25Z http://ndltd.ncl.edu.tw/handle/32783524845496352162 A Study on an Online Gaming Company Using DDoS Mitigation Service 探討線上遊戲業者使用緩解分散式阻斷服務攻擊之研究 Jiun-Jian Chen 陳俊樫 碩士 世新大學 資訊管理學研究所(含碩專班) 101 With the rapid development of information technology and the prevalence of the internet and wireless network, the internet technology has made the communication among the world much easier. The convenience of the internet has made itself an indispensible tool in our daily life. However, crimes in the virtual network world happen in the same time. Due to the convenience and latency of the internet, the internet attack keeps occurring and techniques also keep evolving. To lower the risk and to secure the infrastructure under highly-risky environment, the enterprise needs to defend itself and fight against the attack. However, how to effectively and successfully defend has become one of enterprise’s concer. With the rising needs of mitigation Distributed Denial of Service, how to increase the competitiveness of the service and to satisfy customers by meeting their needs will be the most important in the agenda. This thesis which adopts the Extension of the Technology Acceptance Model, through the analysis and discussion of the documents and by the questionnaires surveyed, will focus on the acceptance of the Distributed Denial of Service Mitigation of users from E-Gaming industry. According to the findings, the service provider should focus on the following aspects to increase users' willingness to use the service. First, service provider should improve the simplicity and usability of the present system interface and provide users timely and quantified results. Second, from the perspectives of service development and marketing strategy, the service provider should improve the interaction by providing customer training programs and information exchange mechanism so as to reverse enterprise s’ pricy and inefficiency impression on Distributed Denial of Service Mitigation Service and then ultimately to strongly build up their reputation. none 邱孟佑 2013 學位論文 ; thesis 76 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 101 === With the rapid development of information technology and the prevalence of the internet and wireless network, the internet technology has made the communication among the world much easier. The convenience of the internet has made itself an indispensible tool in our daily life. However, crimes in the virtual network world happen in the same time. Due to the convenience and latency of the internet, the internet attack keeps occurring and techniques also keep evolving. To lower the risk and to secure the infrastructure under highly-risky environment, the enterprise needs to defend itself and fight against the attack. However, how to effectively and successfully defend has become one of enterprise’s concer. With the rising needs of mitigation Distributed Denial of Service, how to increase the competitiveness of the service and to satisfy customers by meeting their needs will be the most important in the agenda. This thesis which adopts the Extension of the Technology Acceptance Model, through the analysis and discussion of the documents and by the questionnaires surveyed, will focus on the acceptance of the Distributed Denial of Service Mitigation of users from E-Gaming industry. According to the findings, the service provider should focus on the following aspects to increase users' willingness to use the service. First, service provider should improve the simplicity and usability of the present system interface and provide users timely and quantified results. Second, from the perspectives of service development and marketing strategy, the service provider should improve the interaction by providing customer training programs and information exchange mechanism so as to reverse enterprise s’ pricy and inefficiency impression on Distributed Denial of Service Mitigation Service and then ultimately to strongly build up their reputation.
author2 none
author_facet none
Jiun-Jian Chen
陳俊樫
author Jiun-Jian Chen
陳俊樫
spellingShingle Jiun-Jian Chen
陳俊樫
A Study on an Online Gaming Company Using DDoS Mitigation Service
author_sort Jiun-Jian Chen
title A Study on an Online Gaming Company Using DDoS Mitigation Service
title_short A Study on an Online Gaming Company Using DDoS Mitigation Service
title_full A Study on an Online Gaming Company Using DDoS Mitigation Service
title_fullStr A Study on an Online Gaming Company Using DDoS Mitigation Service
title_full_unstemmed A Study on an Online Gaming Company Using DDoS Mitigation Service
title_sort study on an online gaming company using ddos mitigation service
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/32783524845496352162
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