Gamification: A Case Study of Board Game Teaching Video
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 101 === This thesis aims at investigatimg how board game teaching video can be improved through the application of gamification. We combine a board game teaching video and some game design elements by using annotations in YouTube. It helps video be paid...
Main Authors: | Wei-Yi Wu, 吳偉義 |
---|---|
Other Authors: | Ping-Lin Fan |
Format: | Others |
Language: | zh-TW |
Published: |
2013
|
Online Access: | http://ndltd.ncl.edu.tw/handle/77582846080910080592 |
Similar Items
-
A Study on the Implementation of Digital Gamification-Learning By E-books and Teaching Games
by: Wu-Yan Lin, et al.
Published: (2012) -
TEACHING BIOCHEMISTRY USING EDUCATIONAL GAMES AND GAMIFICATION STRATEGIES
by: Yuri Rafael de Oliveira Silva, et al.
Published: (2016-11-01) -
Fiction series and video games: Transmedia and gamification in Contemporary Audiovisual discourses
by: Francisco Julián Martínez Cano
Published: (2016-05-01) -
Gamification design in placemaking for small-scale tea farmers in Longtan.A case study of "Pick "on" Tea" board game.
by: Kuan-Hsun Chen, et al.
Published: (2019) -
Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework
by: Epstein, Daniel S, et al.
Published: (2021-03-01)