Hakka Culture Learning - A Mobile Gaming Approach

碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 101 === Mobile game-based learning has been widely used in many areas of research. But few studies have applied the concept in the learning of Hakka culture. The Hakka culture blends into contemporary multicultural society of Taiwan; thus needs to be promoted and prote...

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Bibliographic Details
Main Authors: Ting-Wei Lin, 林庭蔚
Other Authors: 王健華
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/46679408327970565740
Description
Summary:碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 101 === Mobile game-based learning has been widely used in many areas of research. But few studies have applied the concept in the learning of Hakka culture. The Hakka culture blends into contemporary multicultural society of Taiwan; thus needs to be promoted and protected. In the past 10 years, Hakka Affairs Council has established several Hakka Cultural Park, to display traditional Hakka culture and provide a field for leisure activities. The purpose of this study is to explore the use of guidance teaching strategies and mobile game-based learning to improve the effectiveness of the study of Hakka culture. The research will be conducted in Taipei City Hakka cultural Park. Through the experiments, analyze the effectiveness of 20 learners. Coupled with the questionnaire, investigate learners’ game satisfaction and information satisfaction that the game provided. The study uses guidance teaching strategies designed mobile game-based learning, as the foundation of learning tools, so that learners can learn traditional Hakka culture better. Mobile technology, game design and guidance teaching strategies are three important spindle of this study. In order to improve the learners' interest in learning, in the course of the game, they must complete a series of challenges. The game was held in the Taipei City Hakka Cultural Park, with the display of variety Hakka Culture, and tasks of game design. The experimental results showed that the proposed approach significantly improved the learners' academic achievements in guidance teaching strategies of mobile game-based learning to learn Hakka culture. Game satisfaction overall average scores showed high satisfaction. Information satisfaction overall average scores showed satisfaction. The mobile game-based learning has slightly different impact on different individuals. Those who had basic knowledge regarding Hakka culture prior to the test showed a more significant improvement after the test. The result implies that before carrying out cultural promotion of education, if the learner has sufficient knowledge of our ancestors, then it will help the learner to achieve better learning.