Effects of Gaming Strategy on Sixth Graders’ Learning of Equivalent Fraction Concepts

碩士 === 國立臺灣師範大學 === 資訊教育學系 === 101 === The purpose of this research was to develop a mathematics learning game named “Frac Dash” focusing on equivalent fraction concept learning, and to examine students’ performance and representational fluency in equivalent fraction. Students’ attitude toward Frac...

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Bibliographic Details
Main Author: 陳永偉
Other Authors: 邱貴發
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/11577963045539413218