A Study of the Situation, Achievementss and Issues in Game-Based Learning

碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 101 === The Game-based learning is an important issue, and more and more researchers put their emphasis on exploring the values of game-based learning in the educational field. This study tried to explore the developmental trends in game-based learning, and five...

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Bibliographic Details
Main Authors: Shih, Li-Wei, 施力瑋
Other Authors: Lin, Kuen-Yi
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/06847415933486100869
Description
Summary:碩士 === 國立臺灣師範大學 === 科技應用與人力資源發展學系 === 101 === The Game-based learning is an important issue, and more and more researchers put their emphasis on exploring the values of game-based learning in the educational field. This study tried to explore the developmental trends in game-based learning, and five journals, which were related to computers and learning in education and educational research, with the highest impact factors were selected according to the 2011 journal citation report in social science citation index. There were 175 articles selected, that were related to game-based learning, between 2008 to 2012 and focus on the research topics, research methods, research variables, game type, course, and participants were adopted as the major six dimensions in analyzing the articles, and research for each quarter conclusions and recommendations for qualitative analysis, and focuses on learning topics summarize to finding game-based learning, what is important issue and achievements. This study analysis and discussion will be main the following conclusions were made: (1)2008 to 2012 the game-based learning research focus on “learn” about the research topic (2) 2008 to 2012 the game-based learning research findings to learners during the mathematical type learners during the mathematical type of game-based learning, it has no significant impact on motivation and learning attitude can not long-term positive attitudes; (3) from 2008 to 2012, the game-based learning research and development trends will be automated learning behavior analysis and social network analysis into multiplayer online game of the learning content as the main research directions.