The study of online game user’s experience and virtual sense of community affect their behavioral intentions

碩士 === 國立中山大學 === 企業管理學系研究所 === 101 ===   This study was to explore the online game user’s experience and virtual sense of community affect the intentions of purchase through the users’flow experience, survey the World of Warcraft players. There are total of 274 valid questionnaires that show there...

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Main Authors: Che-Nan Lin, 林哲男
Other Authors: Chin-Tarn Lee
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/90723354421635363976
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spelling ndltd-TW-101NSYS51210202015-10-13T22:40:31Z http://ndltd.ncl.edu.tw/handle/90723354421635363976 The study of online game user’s experience and virtual sense of community affect their behavioral intentions 線上遊戲使用者之遊戲體驗與虛擬社群意識對於其行為意圖之影響研究 Che-Nan Lin 林哲男 碩士 國立中山大學 企業管理學系研究所 101   This study was to explore the online game user’s experience and virtual sense of community affect the intentions of purchase through the users’flow experience, survey the World of Warcraft players. There are total of 274 valid questionnaires that show there is a positive relationship between users’ virtual sense of community and gaming experience, and the results which virtual sense of community for uses’ flow experience (enjoyment or time distortion) are not significant. The virtual sense of community af-fects positively the intention of purchase. Gaming experience affects positively us-ers’enjoyment. Gaming experience affects positively users’ time distortion. The hy-pothesis which gaming experience has a positive influence on intention of purchase wasn’t established. Users’enjoyment affects positively the intention of purchase, and time distortion affects positively the intention of purchase too. Chin-Tarn Lee 李清潭 2013 學位論文 ; thesis 94 zh-TW
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language zh-TW
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description 碩士 === 國立中山大學 === 企業管理學系研究所 === 101 ===   This study was to explore the online game user’s experience and virtual sense of community affect the intentions of purchase through the users’flow experience, survey the World of Warcraft players. There are total of 274 valid questionnaires that show there is a positive relationship between users’ virtual sense of community and gaming experience, and the results which virtual sense of community for uses’ flow experience (enjoyment or time distortion) are not significant. The virtual sense of community af-fects positively the intention of purchase. Gaming experience affects positively us-ers’enjoyment. Gaming experience affects positively users’ time distortion. The hy-pothesis which gaming experience has a positive influence on intention of purchase wasn’t established. Users’enjoyment affects positively the intention of purchase, and time distortion affects positively the intention of purchase too.
author2 Chin-Tarn Lee
author_facet Chin-Tarn Lee
Che-Nan Lin
林哲男
author Che-Nan Lin
林哲男
spellingShingle Che-Nan Lin
林哲男
The study of online game user’s experience and virtual sense of community affect their behavioral intentions
author_sort Che-Nan Lin
title The study of online game user’s experience and virtual sense of community affect their behavioral intentions
title_short The study of online game user’s experience and virtual sense of community affect their behavioral intentions
title_full The study of online game user’s experience and virtual sense of community affect their behavioral intentions
title_fullStr The study of online game user’s experience and virtual sense of community affect their behavioral intentions
title_full_unstemmed The study of online game user’s experience and virtual sense of community affect their behavioral intentions
title_sort study of online game user’s experience and virtual sense of community affect their behavioral intentions
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/90723354421635363976
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