Difference on the Quality of Subjective Experience Between Internet Addictive Players and High Involved Players of Online Game – an Examle of Massively Multiplayer Online Role-playing Games.
碩士 === 國立高雄師範大學 === 諮商心理與復健諮商研究所 === 101 === Based on the flow theory, the main purpose of this study was to investigate players who play multiplayer online role-playing games(MMORPG), players had better quality of subjective experience (concentration, control, interest, enjoyment, and involvement)...
Main Authors: | Su, Wei-Ken, 蘇維凱 |
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Other Authors: | FENG-TSU LIAO |
Format: | Others |
Language: | zh-TW |
Published: |
2013
|
Online Access: | http://ndltd.ncl.edu.tw/handle/zs55d7 |
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