The Impact of Game-Based Learning on Flow Experience and Related Variables
碩士 === 國立東華大學 === 資訊工程學系 === 101 === The flow theory has been announced since 1990 by Csikszentmihalyi. Ever since, relevant researches concerned about the “Flow” sprang up like mushrooms. In recent years, studies related to Games and Game-Based Learning produced Flow Experience were nothing but top...
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ndltd-TW-101NDHU53920662016-02-21T04:20:16Z http://ndltd.ncl.edu.tw/handle/18572286079401452058 The Impact of Game-Based Learning on Flow Experience and Related Variables 遊戲式學習對心流經驗相關變項影響之研究 Kai-Ming Deng 鄧凱銘 碩士 國立東華大學 資訊工程學系 101 The flow theory has been announced since 1990 by Csikszentmihalyi. Ever since, relevant researches concerned about the “Flow” sprang up like mushrooms. In recent years, studies related to Games and Game-Based Learning produced Flow Experience were nothing but top-notch. However, there were fewer studies compared the difference of the flow experience between the two of them. Therefore, this research aimed to realize the disparities between Game-Based learning and Flow Experience, comparing the relativities as well as the distinctions between the flow experience, the flow state, the learning emotion, and the cognitive load. The experiment of this research were based on the students of National Hualien Industrial Vocational Senior High School specialized in automobile service for four weeks in two groups. The experimental group was the Game-Based Learning and the Pure Game for the control group. Chih-Hung Lai 賴志宏 2013 學位論文 ; thesis 99 |
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碩士 === 國立東華大學 === 資訊工程學系 === 101 === The flow theory has been announced since 1990 by Csikszentmihalyi. Ever since, relevant researches concerned about the “Flow” sprang up like mushrooms. In recent years, studies related to Games and Game-Based Learning produced Flow Experience were nothing but top-notch. However, there were fewer studies compared the difference of the flow experience between the two of them. Therefore, this research aimed to realize the disparities between Game-Based learning and Flow Experience, comparing the relativities as well as the distinctions between the flow experience, the flow state, the learning emotion, and the cognitive load. The experiment of this research were based on the students of National Hualien Industrial Vocational Senior High School specialized in automobile service for four weeks in two groups. The experimental group was the Game-Based Learning and the Pure Game for the control group.
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Chih-Hung Lai |
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Chih-Hung Lai Kai-Ming Deng 鄧凱銘 |
author |
Kai-Ming Deng 鄧凱銘 |
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Kai-Ming Deng 鄧凱銘 The Impact of Game-Based Learning on Flow Experience and Related Variables |
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Kai-Ming Deng |
title |
The Impact of Game-Based Learning on Flow Experience and Related Variables |
title_short |
The Impact of Game-Based Learning on Flow Experience and Related Variables |
title_full |
The Impact of Game-Based Learning on Flow Experience and Related Variables |
title_fullStr |
The Impact of Game-Based Learning on Flow Experience and Related Variables |
title_full_unstemmed |
The Impact of Game-Based Learning on Flow Experience and Related Variables |
title_sort |
impact of game-based learning on flow experience and related variables |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/18572286079401452058 |
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