Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology

碩士 === 國立東華大學 === 特殊教育學系 === 101 === This study was carried out according to an A-B-A-B design. Against a special education schooloverweight students by Nintendo Wii balance board combined with Shih Ching-Hsiang Professor cursor the automatic positioning technology and game software. Observing his j...

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Main Authors: JHIH-SHIN JHANG, 張致欣
Other Authors: Ching-Hsiang Shih
Format: Others
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/04947421947985160898
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spelling ndltd-TW-101NDHU52840082015-10-13T22:40:50Z http://ndltd.ncl.edu.tw/handle/04947421947985160898 Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology 運用Wii平衡板結合電腦游標自動定位技術提升肥胖智能障礙學生身體跳躍活動成效之研究 JHIH-SHIN JHANG 張致欣 碩士 國立東華大學 特殊教育學系 101 This study was carried out according to an A-B-A-B design. Against a special education schooloverweight students by Nintendo Wii balance board combined with Shih Ching-Hsiang Professor cursor the automatic positioning technology and game software. Observing his jumping times as well as the overall activity’s increased situation. Single-subject experiment is used as the research method in the study, and the study was performed according to an A-B-A-B design. The study is divided into four phases, including: baseline phase(A1), first intervention phases (B1), withdrawal and reversal phases(A2), and second intervention phases(B2). At the beginning, the average frequency of Student A’s to complete a jump action was 2.6 times in A1 phase. During the first intervention phase (B1), the mean increased to 22.9 times jump. This mean time dropped to 3.8 during the withdrawal and reversal phases (A2) (second baseline phase) and eventually increased to 25.0 times during the second intervention phase (B2). Likewise, similar results have shown on the average jump frequencies on Student B’s test. The differences between the baseline jump frequencies and the intervention jump frequencies were significant (p<.01) based on the Kolmogorov-Smirnov test. The results have shown that both participants significantly increased their target response (performing jump activity) by activating the control system to produce their preferred environmental stimulation during the intervention phases. Keywords:?Overweight, Mental Retardation, Computer Cursor Automatically Positioning Technology, Jump, Wii Balance Board. Ching-Hsiang Shih 施清祥 2013 學位論文 ; thesis 68
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format Others
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description 碩士 === 國立東華大學 === 特殊教育學系 === 101 === This study was carried out according to an A-B-A-B design. Against a special education schooloverweight students by Nintendo Wii balance board combined with Shih Ching-Hsiang Professor cursor the automatic positioning technology and game software. Observing his jumping times as well as the overall activity’s increased situation. Single-subject experiment is used as the research method in the study, and the study was performed according to an A-B-A-B design. The study is divided into four phases, including: baseline phase(A1), first intervention phases (B1), withdrawal and reversal phases(A2), and second intervention phases(B2). At the beginning, the average frequency of Student A’s to complete a jump action was 2.6 times in A1 phase. During the first intervention phase (B1), the mean increased to 22.9 times jump. This mean time dropped to 3.8 during the withdrawal and reversal phases (A2) (second baseline phase) and eventually increased to 25.0 times during the second intervention phase (B2). Likewise, similar results have shown on the average jump frequencies on Student B’s test. The differences between the baseline jump frequencies and the intervention jump frequencies were significant (p<.01) based on the Kolmogorov-Smirnov test. The results have shown that both participants significantly increased their target response (performing jump activity) by activating the control system to produce their preferred environmental stimulation during the intervention phases. Keywords:?Overweight, Mental Retardation, Computer Cursor Automatically Positioning Technology, Jump, Wii Balance Board.
author2 Ching-Hsiang Shih
author_facet Ching-Hsiang Shih
JHIH-SHIN JHANG
張致欣
author JHIH-SHIN JHANG
張致欣
spellingShingle JHIH-SHIN JHANG
張致欣
Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
author_sort JHIH-SHIN JHANG
title Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
title_short Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
title_full Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
title_fullStr Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
title_full_unstemmed Enabling overweight people with Intellectual Development Disabilities to enhance jumping times with Nintendo Wii balance board combined with computer cursor automatically positioning technology
title_sort enabling overweight people with intellectual development disabilities to enhance jumping times with nintendo wii balance board combined with computer cursor automatically positioning technology
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/04947421947985160898
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