Summary: | 碩士 === 國立中央大學 === 資訊工程學系 === 101 === E-book provides vivid images and interaction for people; however, it is quiet few to be used in the classrooms by teachers. For teachers, they realized that it is hard to stop students to play games by e-books. Most of teachers use computers, projectors, overheads, and e-textbooks which provide from suppliers to give lessons to students in the classrooms in order to draw more attention from all of the learners. For learners, it hard to connect what they learned and real life cause they couldn’t immerse in their learning contents.
So we hope learners can increase learning effectiveness by involving learning situation and objects of learning classes. For better ways to help learners to get involve in learning, it must let learners’ image get into real situation and let them have interactions with operating the objects of learning classes at the same time. Therefore, we will try to make a pilot study to know that learners in group who had felt immersed in interactive situational environment if their learning results and time effectiveness were better than individual. For making this research of target comes true, we would like to promote this learning method to schools. And we created an immersive interactive learning playground by using the resources of classroom and contents of textbook. Finally we found that those learners who used the method of immersive interactive learning applied better abilities than the learners by teaching with e-textbooks.
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