Subversion of Violence:Performative Acts of Female Gamers.
碩士 === 國立交通大學 === 傳播研究所 === 101 === Digital games have been varied from the tendency with male-dominated thinking to exclusive female games. The expanding popular cultural phenomenon could be attributed to increasingly female gamers. In this study, we explored females’ opinions toward violent video...
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ndltd-TW-101NCTU53760162015-10-13T22:45:37Z http://ndltd.ncl.edu.tw/handle/90263449550392347564 Subversion of Violence:Performative Acts of Female Gamers. 顛覆暴力:女性玩家於暴力遊戲的性別操演探索 Chang, Hsing-Yu 張醒宇 碩士 國立交通大學 傳播研究所 101 Digital games have been varied from the tendency with male-dominated thinking to exclusive female games. The expanding popular cultural phenomenon could be attributed to increasingly female gamers. In this study, we explored females’ opinions toward violent video games, and how female players manage conflicts between games’ culture and feminine characteristics. This research is designed to interview 8 senior female players and adopted narrative methodology analyzing 3 violent video games. Three results have been found. Firstly, gamers are getting too resulted-oriented to ignore violent elements from the game's narration and quantitative rules. Secondly, powerful politics of each parent and peers’ commitments construct players’ gendered gaming identity. Of the utmost importance part is that female players construct their self-identity with help of female bonding, empowers them to challenge negative feminine characteristics. Chang, Yu-Pei 張玉佩 2013 學位論文 ; thesis 110 zh-TW |
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碩士 === 國立交通大學 === 傳播研究所 === 101 === Digital games have been varied from the tendency with male-dominated thinking to exclusive female games. The expanding popular cultural phenomenon could be attributed to increasingly female gamers. In this study, we explored females’ opinions toward violent video games, and how female players manage conflicts between games’ culture and feminine characteristics. This research is designed to interview 8 senior female players and adopted narrative methodology analyzing 3 violent video games.
Three results have been found. Firstly, gamers are getting too resulted-oriented to ignore violent elements from the game's narration and quantitative rules. Secondly, powerful politics of each parent and peers’ commitments construct players’ gendered gaming identity. Of the utmost importance part is that female players construct their self-identity with help of female bonding, empowers them to challenge negative feminine characteristics.
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author2 |
Chang, Yu-Pei |
author_facet |
Chang, Yu-Pei Chang, Hsing-Yu 張醒宇 |
author |
Chang, Hsing-Yu 張醒宇 |
spellingShingle |
Chang, Hsing-Yu 張醒宇 Subversion of Violence:Performative Acts of Female Gamers. |
author_sort |
Chang, Hsing-Yu |
title |
Subversion of Violence:Performative Acts of Female Gamers. |
title_short |
Subversion of Violence:Performative Acts of Female Gamers. |
title_full |
Subversion of Violence:Performative Acts of Female Gamers. |
title_fullStr |
Subversion of Violence:Performative Acts of Female Gamers. |
title_full_unstemmed |
Subversion of Violence:Performative Acts of Female Gamers. |
title_sort |
subversion of violence:performative acts of female gamers. |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/90263449550392347564 |
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