Subversion of Violence:Performative Acts of Female Gamers.

碩士 === 國立交通大學 === 傳播研究所 === 101 === Digital games have been varied from the tendency with male-dominated thinking to exclusive female games. The expanding popular cultural phenomenon could be attributed to increasingly female gamers. In this study, we explored females’ opinions toward violent video...

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Bibliographic Details
Main Authors: Chang, Hsing-Yu, 張醒宇
Other Authors: Chang, Yu-Pei
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/90263449550392347564
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Summary:碩士 === 國立交通大學 === 傳播研究所 === 101 === Digital games have been varied from the tendency with male-dominated thinking to exclusive female games. The expanding popular cultural phenomenon could be attributed to increasingly female gamers. In this study, we explored females’ opinions toward violent video games, and how female players manage conflicts between games’ culture and feminine characteristics. This research is designed to interview 8 senior female players and adopted narrative methodology analyzing 3 violent video games. Three results have been found. Firstly, gamers are getting too resulted-oriented to ignore violent elements from the game's narration and quantitative rules. Secondly, powerful politics of each parent and peers’ commitments construct players’ gendered gaming identity. Of the utmost importance part is that female players construct their self-identity with help of female bonding, empowers them to challenge negative feminine characteristics.