Summary: | 碩士 === 國立政治大學 === 資訊科學學系 === 101 === Relief is a sculptural technique to express the shape feature on a flat surface. It is an art medium between 3D sculpture and 2D painting. In this thesis, we focus on bas-relief, which is a relatively low relief to compress the depth of 3D scene to a shallow overall depth and preserve details of the shape. We use the adaptive histogram equalization (AHE) to compress the depth range and enhance details, and accelerate the AHE computation by sample reduction, which is in favor of the user interaction of custom stylization. Furthermore, adding special carving patterns according to feature flows of the scene enriches the stylization of the relief generation.
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