Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit

碩士 === 銘傳大學 === 電子工程學系碩士班 === 101 === This study used the image processing technology to realize the integration of virtual objects and real environment in augmented reality (AR), and designed a game based on AR. With scenario-based game concept, the designed game was applied to indigenous students’...

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Main Authors: Jing-Ming Ouyang, 歐陽景明
Other Authors: Jen-Yang Chen
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/21141919392447892656
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spelling ndltd-TW-101MCU054280022017-03-24T05:09:26Z http://ndltd.ncl.edu.tw/handle/21141919392447892656 Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit 遊戲式擴增實境研究與實現-以齒輪單元為例 Jing-Ming Ouyang 歐陽景明 碩士 銘傳大學 電子工程學系碩士班 101 This study used the image processing technology to realize the integration of virtual objects and real environment in augmented reality (AR), and designed a game based on AR. With scenario-based game concept, the designed game was applied to indigenous students’ learning unit of gear. In addition, this study designed the game according to indigenous legends in order to enhance students’ memory and learning interest. Image processing of AR includes RGB conversion to YUV, display of virtual images, mirror image, construction of background model, judgment of characters’ positions and virtual background. Most of the AR games designed using image processing technology are based on marker AR, which simply presents 2D images by virtual images. It is not intuitive and entertaining. Thus, students are not attracted to those games. This study attempts to improve the problems of marker AR games by using image processing technology of markerless AR. Finally, a questionnaire survey and test are conducted to investigate the learning trends of over 40 indigenous elementary school students regarding their knowledge on gear. The results prove that AR game designed by this study is entertaining, and can enhance students’ learning motive and concept of gear. Jen-Yang Chen 陳珍源 2013 學位論文 ; thesis 72 zh-TW
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language zh-TW
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description 碩士 === 銘傳大學 === 電子工程學系碩士班 === 101 === This study used the image processing technology to realize the integration of virtual objects and real environment in augmented reality (AR), and designed a game based on AR. With scenario-based game concept, the designed game was applied to indigenous students’ learning unit of gear. In addition, this study designed the game according to indigenous legends in order to enhance students’ memory and learning interest. Image processing of AR includes RGB conversion to YUV, display of virtual images, mirror image, construction of background model, judgment of characters’ positions and virtual background. Most of the AR games designed using image processing technology are based on marker AR, which simply presents 2D images by virtual images. It is not intuitive and entertaining. Thus, students are not attracted to those games. This study attempts to improve the problems of marker AR games by using image processing technology of markerless AR. Finally, a questionnaire survey and test are conducted to investigate the learning trends of over 40 indigenous elementary school students regarding their knowledge on gear. The results prove that AR game designed by this study is entertaining, and can enhance students’ learning motive and concept of gear.
author2 Jen-Yang Chen
author_facet Jen-Yang Chen
Jing-Ming Ouyang
歐陽景明
author Jing-Ming Ouyang
歐陽景明
spellingShingle Jing-Ming Ouyang
歐陽景明
Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
author_sort Jing-Ming Ouyang
title Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
title_short Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
title_full Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
title_fullStr Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
title_full_unstemmed Research and Implementation of Game-based Learning for Augmented Reality - An Example of Gear Unit
title_sort research and implementation of game-based learning for augmented reality - an example of gear unit
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/21141919392447892656
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