The otaku leisure coping after the applicationresearch

碩士 === 康寧大學 === 休閒管理研究所 === 101 === This purpose of this study aimed to investigate the otaku for mobile applications leisure coping after,determined by way of purposive sampling survey,Total of 330 questionnaires were distributed,317 valid questionnaires were;Then to descriptive statistics, one -wa...

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Main Authors: Yeh Yao-Ming, 葉耀明
Other Authors: Yen Jui-Mei
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/89881594771730863067
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spelling ndltd-TW-101LU0055710102017-05-12T04:27:43Z http://ndltd.ncl.edu.tw/handle/89881594771730863067 The otaku leisure coping after the applicationresearch 御宅族使用行動應用程式後的休閒調適之研究 Yeh Yao-Ming 葉耀明 碩士 康寧大學 休閒管理研究所 101 This purpose of this study aimed to investigate the otaku for mobile applications leisure coping after,determined by way of purposive sampling survey,Total of 330 questionnaires were distributed,317 valid questionnaires were;Then to descriptive statistics, one -way ANOVA , t test were used to analyze,Learn otaku after the application of the action whether positive between leisure coping in different demographic variables produce different whether the differences. In order to feasibility , the purpose of this study has four. First understand the otaku demographic , personality traits and leisure coping situation. The second study objective to explore different backgrounds otaku differences in personality traits. Three research purposes, explore different backgrounds otaku differences in leisure coping. The fourth research purposes, explore different backgrounds otaku on the more commonly used type of application differences. The study cites the definition of otaku in Japan and Taiwan, the definition of otaku to distinguish between the characteristics of ethnic groups, and whether the use of mobile applications is whether to have a positive impact on leisure coping to do research. The results showed that the use of mobile otaku leisure coping after the application has a positive relationship , which means that otaku have been used for mobile applications for leisure coping with relatively improved ; otaku have not used mobile application for leisure coping and no relative improvement. Yen Jui-Mei 顏瑞美 2013 學位論文 ; thesis 60 zh-TW
collection NDLTD
language zh-TW
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sources NDLTD
description 碩士 === 康寧大學 === 休閒管理研究所 === 101 === This purpose of this study aimed to investigate the otaku for mobile applications leisure coping after,determined by way of purposive sampling survey,Total of 330 questionnaires were distributed,317 valid questionnaires were;Then to descriptive statistics, one -way ANOVA , t test were used to analyze,Learn otaku after the application of the action whether positive between leisure coping in different demographic variables produce different whether the differences. In order to feasibility , the purpose of this study has four. First understand the otaku demographic , personality traits and leisure coping situation. The second study objective to explore different backgrounds otaku differences in personality traits. Three research purposes, explore different backgrounds otaku differences in leisure coping. The fourth research purposes, explore different backgrounds otaku on the more commonly used type of application differences. The study cites the definition of otaku in Japan and Taiwan, the definition of otaku to distinguish between the characteristics of ethnic groups, and whether the use of mobile applications is whether to have a positive impact on leisure coping to do research. The results showed that the use of mobile otaku leisure coping after the application has a positive relationship , which means that otaku have been used for mobile applications for leisure coping with relatively improved ; otaku have not used mobile application for leisure coping and no relative improvement.
author2 Yen Jui-Mei
author_facet Yen Jui-Mei
Yeh Yao-Ming
葉耀明
author Yeh Yao-Ming
葉耀明
spellingShingle Yeh Yao-Ming
葉耀明
The otaku leisure coping after the applicationresearch
author_sort Yeh Yao-Ming
title The otaku leisure coping after the applicationresearch
title_short The otaku leisure coping after the applicationresearch
title_full The otaku leisure coping after the applicationresearch
title_fullStr The otaku leisure coping after the applicationresearch
title_full_unstemmed The otaku leisure coping after the applicationresearch
title_sort otaku leisure coping after the applicationresearch
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/89881594771730863067
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