The otaku leisure coping after the applicationresearch

碩士 === 康寧大學 === 休閒管理研究所 === 101 === This purpose of this study aimed to investigate the otaku for mobile applications leisure coping after,determined by way of purposive sampling survey,Total of 330 questionnaires were distributed,317 valid questionnaires were;Then to descriptive statistics, one -wa...

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Bibliographic Details
Main Authors: Yeh Yao-Ming, 葉耀明
Other Authors: Yen Jui-Mei
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/89881594771730863067
Description
Summary:碩士 === 康寧大學 === 休閒管理研究所 === 101 === This purpose of this study aimed to investigate the otaku for mobile applications leisure coping after,determined by way of purposive sampling survey,Total of 330 questionnaires were distributed,317 valid questionnaires were;Then to descriptive statistics, one -way ANOVA , t test were used to analyze,Learn otaku after the application of the action whether positive between leisure coping in different demographic variables produce different whether the differences. In order to feasibility , the purpose of this study has four. First understand the otaku demographic , personality traits and leisure coping situation. The second study objective to explore different backgrounds otaku differences in personality traits. Three research purposes, explore different backgrounds otaku differences in leisure coping. The fourth research purposes, explore different backgrounds otaku on the more commonly used type of application differences. The study cites the definition of otaku in Japan and Taiwan, the definition of otaku to distinguish between the characteristics of ethnic groups, and whether the use of mobile applications is whether to have a positive impact on leisure coping to do research. The results showed that the use of mobile otaku leisure coping after the application has a positive relationship , which means that otaku have been used for mobile applications for leisure coping with relatively improved ; otaku have not used mobile application for leisure coping and no relative improvement.