Summary: | 碩士 === 康寧大學 === 休閒管理研究所 === 101 === This purpose of this study aimed to investigate the otaku for mobile
applications leisure coping after,determined by way of purposive sampling
survey,Total of 330 questionnaires were distributed,317 valid questionnaires
were;Then to descriptive statistics, one -way ANOVA , t test were used to
analyze,Learn otaku after the application of the action whether positive between
leisure coping in different demographic variables produce different whether the
differences.
In order to feasibility , the purpose of this study has four. First understand
the otaku demographic , personality traits and leisure coping situation. The
second study objective to explore different backgrounds otaku differences in
personality traits. Three research purposes, explore different backgrounds otaku
differences in leisure coping. The fourth research purposes, explore different
backgrounds otaku on the more commonly used type of application differences.
The study cites the definition of otaku in Japan and Taiwan, the definition of
otaku to distinguish between the characteristics of ethnic groups, and whether
the use of mobile applications is whether to have a positive impact on leisure
coping to do research.
The results showed that the use of mobile otaku leisure coping after the
application has a positive relationship , which means that otaku have been used
for mobile applications for leisure coping with relatively improved ; otaku have
not used mobile application for leisure coping and no relative improvement.
|