A Microsft Kinect Based Virtual Rehabilitation System
碩士 === 中臺科技大學 === 醫療暨健康產業管理系碩士班 === 101 === Virtual reality technology is currently widely applied in physical rehabilitation therapy. The ability to track joint positions for Microsoft Kinect might be useful for rehabilitation, both in clinical setting and at home. Currently, most systems developed...
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ndltd-TW-101CTC007430572016-05-22T04:33:00Z http://ndltd.ncl.edu.tw/handle/98964500497290666368 A Microsft Kinect Based Virtual Rehabilitation System Microsoft Kinect 虛擬復健系統設計 Erdenetsogt Davaasambuu 艾而帝 碩士 中臺科技大學 醫療暨健康產業管理系碩士班 101 Virtual reality technology is currently widely applied in physical rehabilitation therapy. The ability to track joint positions for Microsoft Kinect might be useful for rehabilitation, both in clinical setting and at home. Currently, most systems developed for virtual rehabilitation and motor training require quite complex and expensive hardware and can be used only in clinical settings. Now, a low-cost rehabilitation game training system has been developed for patients with movement disorders; it is suitable for home use under the distant supervision of a therapist. This research explores the potential and the limitations of the Kinect in the application of e-rehabilitation. Commercial Kinect games present disadvantages that are mainly bounded to the fact that they are not developed for rehabilitation purposes. We evaluated the tools that could be used to help promote physical rehabilitation at home by reducing the frequency of hospital visits, resulting in the reduction of healthcare cost. A prototypic system has been developed for the evaluation of 5 different games, which are useful for e-rehabilitation. As we see from the result, it indicated a slightly positive outcome for the patients after got involved the treatment. Also the questionnaire outcome reveals that the designed exercises were perceived as effective and easy in operation (p<0.05). Chen, Yung-Fu 陳永福 2013 學位論文 ; thesis 68 en_US |
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碩士 === 中臺科技大學 === 醫療暨健康產業管理系碩士班 === 101 === Virtual reality technology is currently widely applied in physical rehabilitation therapy. The ability to track joint positions for Microsoft Kinect might be useful for rehabilitation, both in clinical setting and at home. Currently, most systems developed for virtual rehabilitation and motor training require quite complex and expensive hardware and can be used only in clinical settings. Now, a low-cost rehabilitation game training system has been developed for patients with movement disorders; it is suitable for home use under the distant supervision of a therapist. This research explores the potential and the limitations of the Kinect in the application of e-rehabilitation. Commercial Kinect games present disadvantages that are mainly bounded to the fact that they are not developed for rehabilitation purposes. We evaluated the tools that could be used to help promote physical rehabilitation at home by reducing the frequency of hospital visits, resulting in the reduction of healthcare cost. A prototypic system has been developed for the evaluation of 5 different games, which are useful for e-rehabilitation. As we see from the result, it indicated a slightly positive outcome for the patients after got involved the treatment. Also the questionnaire outcome reveals that the designed exercises were perceived as effective and easy in operation (p<0.05).
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author2 |
Chen, Yung-Fu |
author_facet |
Chen, Yung-Fu Erdenetsogt Davaasambuu 艾而帝 |
author |
Erdenetsogt Davaasambuu 艾而帝 |
spellingShingle |
Erdenetsogt Davaasambuu 艾而帝 A Microsft Kinect Based Virtual Rehabilitation System |
author_sort |
Erdenetsogt Davaasambuu |
title |
A Microsft Kinect Based Virtual Rehabilitation System |
title_short |
A Microsft Kinect Based Virtual Rehabilitation System |
title_full |
A Microsft Kinect Based Virtual Rehabilitation System |
title_fullStr |
A Microsft Kinect Based Virtual Rehabilitation System |
title_full_unstemmed |
A Microsft Kinect Based Virtual Rehabilitation System |
title_sort |
microsft kinect based virtual rehabilitation system |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/98964500497290666368 |
work_keys_str_mv |
AT erdenetsogtdavaasambuu amicrosftkinectbasedvirtualrehabilitationsystem AT àiérdì amicrosftkinectbasedvirtualrehabilitationsystem AT erdenetsogtdavaasambuu microsoftkinectxūnǐfùjiànxìtǒngshèjì AT àiérdì microsoftkinectxūnǐfùjiànxìtǒngshèjì AT erdenetsogtdavaasambuu microsftkinectbasedvirtualrehabilitationsystem AT àiérdì microsftkinectbasedvirtualrehabilitationsystem |
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