Ray-T racing Based Interactive Camera Simulation
碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure,...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2013
|
Online Access: | http://ndltd.ncl.edu.tw/handle/88778486896901642438 |
id |
ndltd-TW-101CCU00392006 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-101CCU003920062017-01-07T04:08:27Z http://ndltd.ncl.edu.tw/handle/88778486896901642438 Ray-T racing Based Interactive Camera Simulation 基於光跡追蹤法之互動式照相機功能模擬 Hsu, Chewei 許哲偉 碩士 國立中正大學 資訊工程研究所 101 Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure, that are based on real camera lens architecture. Our approach is modeling pixel equation using ray tracing algorithm to render scenes after calculating the effect of lens refraction. We also provided an interactive user interface to control camera parameters, allowing for visual display of the corresponding camera lens system and of synthetic rendering result. To promote the performance of ray tracing algorithm, we improved our system using GPGPU programing language, CUDA, and OptiX ray tracing engine that is capable of parallel processing massive multi-ray sampling. We further optimized the sampling method for real-time pixel pupil calculation. Liu, Shingmin 劉興民 2013 學位論文 ; thesis 64 en_US |
collection |
NDLTD |
language |
en_US |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Camera simulation aims to enhance realistic rendering, lens design and augmented
reality by accurately simulating geometrical optics. Here our work focuses on optical
phenomena, such as depth of field, monochromatic aberration, distortion, and aperture
exposure, that are based on real camera lens architecture.
Our approach is modeling pixel equation using ray tracing algorithm to render scenes
after calculating the effect of lens refraction. We also provided an interactive user
interface to control camera parameters, allowing for visual display of the
corresponding camera lens system and of synthetic rendering result.
To promote the performance of ray tracing algorithm, we improved our system using
GPGPU programing language, CUDA, and OptiX ray tracing engine that is capable of
parallel processing massive multi-ray sampling. We further optimized the sampling
method for real-time pixel pupil calculation.
|
author2 |
Liu, Shingmin |
author_facet |
Liu, Shingmin Hsu, Chewei 許哲偉 |
author |
Hsu, Chewei 許哲偉 |
spellingShingle |
Hsu, Chewei 許哲偉 Ray-T racing Based Interactive Camera Simulation |
author_sort |
Hsu, Chewei |
title |
Ray-T racing Based Interactive Camera Simulation |
title_short |
Ray-T racing Based Interactive Camera Simulation |
title_full |
Ray-T racing Based Interactive Camera Simulation |
title_fullStr |
Ray-T racing Based Interactive Camera Simulation |
title_full_unstemmed |
Ray-T racing Based Interactive Camera Simulation |
title_sort |
ray-t racing based interactive camera simulation |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/88778486896901642438 |
work_keys_str_mv |
AT hsuchewei raytracingbasedinteractivecamerasimulation AT xǔzhéwěi raytracingbasedinteractivecamerasimulation AT hsuchewei jīyúguāngjīzhuīzōngfǎzhīhùdòngshìzhàoxiāngjīgōngnéngmónǐ AT xǔzhéwěi jīyúguāngjīzhuīzōngfǎzhīhùdòngshìzhàoxiāngjīgōngnéngmónǐ |
_version_ |
1718406898448859136 |