Ray-T racing Based Interactive Camera Simulation

碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure,...

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Bibliographic Details
Main Authors: Hsu, Chewei, 許哲偉
Other Authors: Liu, Shingmin
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/88778486896901642438
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spelling ndltd-TW-101CCU003920062017-01-07T04:08:27Z http://ndltd.ncl.edu.tw/handle/88778486896901642438 Ray-T racing Based Interactive Camera Simulation 基於光跡追蹤法之互動式照相機功能模擬 Hsu, Chewei 許哲偉 碩士 國立中正大學 資訊工程研究所 101 Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure, that are based on real camera lens architecture. Our approach is modeling pixel equation using ray tracing algorithm to render scenes after calculating the effect of lens refraction. We also provided an interactive user interface to control camera parameters, allowing for visual display of the corresponding camera lens system and of synthetic rendering result. To promote the performance of ray tracing algorithm, we improved our system using GPGPU programing language, CUDA, and OptiX ray tracing engine that is capable of parallel processing massive multi-ray sampling. We further optimized the sampling method for real-time pixel pupil calculation. Liu, Shingmin 劉興民 2013 學位論文 ; thesis 64 en_US
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language en_US
format Others
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description 碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Camera simulation aims to enhance realistic rendering, lens design and augmented reality by accurately simulating geometrical optics. Here our work focuses on optical phenomena, such as depth of field, monochromatic aberration, distortion, and aperture exposure, that are based on real camera lens architecture. Our approach is modeling pixel equation using ray tracing algorithm to render scenes after calculating the effect of lens refraction. We also provided an interactive user interface to control camera parameters, allowing for visual display of the corresponding camera lens system and of synthetic rendering result. To promote the performance of ray tracing algorithm, we improved our system using GPGPU programing language, CUDA, and OptiX ray tracing engine that is capable of parallel processing massive multi-ray sampling. We further optimized the sampling method for real-time pixel pupil calculation.
author2 Liu, Shingmin
author_facet Liu, Shingmin
Hsu, Chewei
許哲偉
author Hsu, Chewei
許哲偉
spellingShingle Hsu, Chewei
許哲偉
Ray-T racing Based Interactive Camera Simulation
author_sort Hsu, Chewei
title Ray-T racing Based Interactive Camera Simulation
title_short Ray-T racing Based Interactive Camera Simulation
title_full Ray-T racing Based Interactive Camera Simulation
title_fullStr Ray-T racing Based Interactive Camera Simulation
title_full_unstemmed Ray-T racing Based Interactive Camera Simulation
title_sort ray-t racing based interactive camera simulation
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/88778486896901642438
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AT xǔzhéwěi jīyúguāngjīzhuīzōngfǎzhīhùdòngshìzhàoxiāngjīgōngnéngmónǐ
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