Applying the Aesthetics of Tessellation to Design Mazes in Digital Games

碩士 === 元智大學 === 資訊傳播學系 === 100 === From the “Pac-Man” to the current on-line games of maze, the maze has been widely applied to digital games. In additional to be designed as a standalone game, the maze can also be used to construct the game levels for adventure or exploration. However, most of curr...

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Bibliographic Details
Main Authors: Chih-Hao Chen, 陳志豪
Other Authors: Wen-ShouChou
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/20185792407297559521
Description
Summary:碩士 === 元智大學 === 資訊傳播學系 === 100 === From the “Pac-Man” to the current on-line games of maze, the maze has been widely applied to digital games. In additional to be designed as a standalone game, the maze can also be used to construct the game levels for adventure or exploration. However, most of current designs of digital mazes lack of the adaptabilities, and thus lose its’ multiplicities. In this study, we will propose a novel maze design method based on the aesthetics of Tessellation. By rotating the proposed maze modules, the maze can be correspondingly adjusted and thus the multiplicities of maze can be largely enhanced.