Summary: | 碩士 === 大同大學 === 資訊工程學系(所) === 100 === Technology advances makes our life more comfortable, but it also brings up the impact of
sedentary lifestyle. As a result, modern people have obesity problem global wild. Physical
exercise has been shown to improve health conditions such as heart disease and
depression. However, research shows that people know about benefits of regular exercise,
but barriers to physical activity cause people unable to build it as habit. To better
understand the underlying contradiction, this thesis presents a mobile application that
bases on current persuasive technology research and product as a testbed to encourage
physical activity. Three base design guidelines are distilled and formed:1.Comprehension
of Current Physical Status, 2. Feel of Challenge, 3.Social Influence. The results show that
the design guidelines can help generate designs to enhance the frequent bikers, but it is
dim in brewing and building a cycling habit from the ground up. This thesis led to
considerations on extending the design guidelines and directions for further development
of persuasive technology in cycling.
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