Summary: | 碩士 === 稻江科技暨管理學院 === 網路系統學系碩士班 === 100 === Due to the increasingly impact of piracy in recent years, game developers counter the piracy with more efficient mean by use downloadable contents Through the online downloads, consumer can purchase the additional element and interest for the game; by doing so, the developer can also verify the authentication of the game as a guard to the piracy. However, due to the difference in the downloadable content for each platform provided by elements, such as connection to the differences in the content category of the interactive features Avatar system, branch line plot, and etc.; is difficult for leading game developers to design an effective control for additional downloadable content. Therefore, in this study, will first use the focus group interview, under the non-independent status in the assessment criteria; construct the ANP downloadable content selection model to provide optimal suggestion for additional downloadable content for the game developers to use.
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