Visuality of Painting in Virtual Reality Art
碩士 === 國立臺北藝術大學 === 藝術跨域研究所 === 100 === Virtual reality has largely changed our experience in visual sensory. Most of the discussions focus on how these new technology can manipulate the audience’ s sensory, especially Oliver Grau’s Virtual art: From illusion to immersion (Virtuelle Kunst in Ge...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
|
Online Access: | http://ndltd.ncl.edu.tw/handle/5tjw6j |
id |
ndltd-TW-100TNUA5860001 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-100TNUA58600012018-04-10T17:21:17Z http://ndltd.ncl.edu.tw/handle/5tjw6j Visuality of Painting in Virtual Reality Art 虛擬實境藝術的繪畫視覺性 Ching-hsuan Liu 劉京璇 碩士 國立臺北藝術大學 藝術跨域研究所 100 Virtual reality has largely changed our experience in visual sensory. Most of the discussions focus on how these new technology can manipulate the audience’ s sensory, especially Oliver Grau’s Virtual art: From illusion to immersion (Virtuelle Kunst in Geschichte Und Gegenwart: Visuelle Strategien, 2001). However, these discussions on the illusion would not help us to understand the visual structure of VR, but make the audience become more passive to receive these illusions. For this reason, this study aims to analysis the visual structure of VR, and take some paintings in the art history and its theory as references. I use the structure of perspective to analyze the images in VR, to find out whether there is a similar perspective language as painting in VR. I also explore the projection support of VR, the installation of these supports, as well as the forms of them, in order to figure out the relation between the illusions and the audience in VR, and to interpret the meaning of interaction. Kuang-Yi Chen Hong-John Kin 陳貺怡 林宏璋 2012 學位論文 ; thesis 113 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北藝術大學 === 藝術跨域研究所 === 100 === Virtual reality has largely changed our experience in visual sensory. Most of the discussions focus on how these new technology can manipulate the audience’ s sensory, especially Oliver Grau’s Virtual art: From illusion to immersion (Virtuelle Kunst in Geschichte Und Gegenwart: Visuelle Strategien, 2001). However, these discussions on the illusion would not help us to understand the visual structure of VR, but make the audience become more passive to receive these illusions. For this reason, this study aims to analysis the visual structure of VR, and take some paintings in the art history and its theory as references. I use the structure of perspective to analyze the images in VR, to find out whether there is a similar perspective language as painting in VR. I also explore the projection support of VR, the installation of these supports, as well as the forms of them, in order to figure out the relation between the illusions and the audience in VR, and to interpret the meaning of interaction.
|
author2 |
Kuang-Yi Chen |
author_facet |
Kuang-Yi Chen Ching-hsuan Liu 劉京璇 |
author |
Ching-hsuan Liu 劉京璇 |
spellingShingle |
Ching-hsuan Liu 劉京璇 Visuality of Painting in Virtual Reality Art |
author_sort |
Ching-hsuan Liu |
title |
Visuality of Painting in Virtual Reality Art |
title_short |
Visuality of Painting in Virtual Reality Art |
title_full |
Visuality of Painting in Virtual Reality Art |
title_fullStr |
Visuality of Painting in Virtual Reality Art |
title_full_unstemmed |
Visuality of Painting in Virtual Reality Art |
title_sort |
visuality of painting in virtual reality art |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/5tjw6j |
work_keys_str_mv |
AT chinghsuanliu visualityofpaintinginvirtualrealityart AT liújīngxuán visualityofpaintinginvirtualrealityart AT chinghsuanliu xūnǐshíjìngyìshùdehuìhuàshìjuéxìng AT liújīngxuán xūnǐshíjìngyìshùdehuìhuàshìjuéxìng |
_version_ |
1718626495006507008 |