Summary: | 碩士 === 國立臺北藝術大學 === 藝術跨域研究所 === 100 === Virtual reality has largely changed our experience in visual sensory. Most of the discussions focus on how these new technology can manipulate the audience’ s sensory, especially Oliver Grau’s Virtual art: From illusion to immersion (Virtuelle Kunst in Geschichte Und Gegenwart: Visuelle Strategien, 2001). However, these discussions on the illusion would not help us to understand the visual structure of VR, but make the audience become more passive to receive these illusions. For this reason, this study aims to analysis the visual structure of VR, and take some paintings in the art history and its theory as references. I use the structure of perspective to analyze the images in VR, to find out whether there is a similar perspective language as painting in VR. I also explore the projection support of VR, the installation of these supports, as well as the forms of them, in order to figure out the relation between the illusions and the audience in VR, and to interpret the meaning of interaction.
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