Summary: | 碩士 === 淡江大學 === 教育科技學系碩士班 === 100 === With the changing times, it used to become subject of 21st century people used, rapid technology development significantly affects the daily lives of people, interpersonal interaction, entertainment and learning. Without the Internet far and wide, not only leading the forward all kinds of industries, also affects the educational system under the learn mode, network-based learning gradually to flourish. Time distance e-learning, rich and diversified learning resources, teaching materials selected needs and individualized, even both synchronous and asynchronous learning, e-learning gradually become popular. According to e-learning development, Taiwan with various tertiary institutions have also begun to build online learning environment. Learning management system become indispensable to the study of media. Again strengthened learning management system of features, also stressed learning management system should to user for Center of using effectiveness, using effectiveness is for user for products, to effective, and has efficiency and let user satisfaction of premise reached scheduled of target and task, learning management system of using effectiveness, also will effects to learning who in learning of process in the by produced of heart stream experience and learning experience. After studying the integration of related literature at home and abroad, usability influencing effectiveness is divided into six: characterization, course management systems, flexible and user-controlled, user support, efficiency and cognitive support six targets, against the flow experience (enjoy, concentrate, explore, challenge) and learning experience (learning anxiety, self-efficacy, motivation, learning ability construction) be explored between effects. The studies at a private University in the Northern Department of University students for the study, Department of education, science and technology, sampling 180 learning management system, use of learning management system usability questionnaire, questionnaire on flow experience and learning experience questionnaire, allowing users to answer themselves.
The findings of the study: factors influencing the usability of six-oriented:
characterization, learning management systems, flexibility and user control, cognitive support and user support, efficiency and flow experience of four targets: enjoy, focus, explore, challenge and four-oriented learning experience: learning anxiety, self-efficacy, motivation, learning ability construction have a significant. In regression analysis, the whole, use of learning management system of usability of the Institute for flow and learning experience has a significant predictive power.
Content consistency and presentation of learning management system consistent with
the project location, rendering the screen and comfortable with organizational, allows learners to accomplish goals and objectives of more effective use will also increase learner use of learning management system in the flow and learning experience.
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