The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation
碩士 === 國立臺北科技大學 === 創新設計研究所 === 100 === In 2010, Microsoft released its latest motion game – Kinect. Users could play games directly by bodies while Microsoft marked a new milestone in the Human–computer interaction. Motion interface took the user’s nature behavior (gesture, voice) as an income to i...
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ndltd-TW-100TIT057190242019-05-15T20:51:51Z http://ndltd.ncl.edu.tw/handle/gyuag2 The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation 應用於體感介面之直覺性動作研究—以電視操作為例 Shaw-Chen Chen 陳劭宸 碩士 國立臺北科技大學 創新設計研究所 100 In 2010, Microsoft released its latest motion game – Kinect. Users could play games directly by bodies while Microsoft marked a new milestone in the Human–computer interaction. Motion interface took the user’s nature behavior (gesture, voice) as an income to interact with the content without needing keyboard or mouse. It needs not learning process either. This study developed the motion interface and setting scenario TV controlling. Also, designed 8 instructions: (1) turn on the power, (2) open the volume control, (3) volume up, (4) volume down, (5) open the channel control, (6) next channel, (7) previous channel, (8) turn off the power. After investigation and evaluation, this research proposed a gesture which corresponded to each instruction. Furthermore, it constructed a framework to evaluate interface by the participants. In the test, the participants without learning process tried the 8 instructs. The results showed the participants accomplished more than 3/4 instructions. The participants with learning process tried the 8 instructs and resulted in accomplishing all the instructions with highly efficiency. The research purpose is developing the intuitive motion interface. The evaluation proved that user can finish all the instructions smoothly and intuitively. This Study presented the motion interface closer the human nature behavior and approached the manipulation without burden. Ming-Chih Huang 黃銘智 2012 學位論文 ; thesis 57 zh-TW |
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碩士 === 國立臺北科技大學 === 創新設計研究所 === 100 === In 2010, Microsoft released its latest motion game – Kinect. Users could play games directly by bodies while Microsoft marked a new milestone in the Human–computer interaction. Motion interface took the user’s nature behavior (gesture, voice) as an income to interact with the content without needing keyboard or mouse. It needs not learning process either.
This study developed the motion interface and setting scenario TV controlling. Also, designed 8 instructions: (1) turn on the power, (2) open the volume control, (3) volume up, (4) volume down, (5) open the channel control, (6) next channel, (7) previous channel, (8) turn off the power. After investigation and evaluation, this research proposed a gesture which corresponded to each instruction. Furthermore, it constructed a framework to evaluate interface by the participants.
In the test, the participants without learning process tried the 8 instructs. The results showed the participants accomplished more than 3/4 instructions. The participants with learning process tried the 8 instructs and resulted in accomplishing all the instructions with highly efficiency.
The research purpose is developing the intuitive motion interface. The evaluation proved that user can finish all the instructions smoothly and intuitively. This Study presented the motion interface closer the human nature behavior and approached the manipulation without burden.
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author2 |
Ming-Chih Huang |
author_facet |
Ming-Chih Huang Shaw-Chen Chen 陳劭宸 |
author |
Shaw-Chen Chen 陳劭宸 |
spellingShingle |
Shaw-Chen Chen 陳劭宸 The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
author_sort |
Shaw-Chen Chen |
title |
The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
title_short |
The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
title_full |
The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
title_fullStr |
The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
title_full_unstemmed |
The Research of Intuitive Gestures for the Computer-Version Based Interface - A Case Study of TV Manipulation |
title_sort |
research of intuitive gestures for the computer-version based interface - a case study of tv manipulation |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/gyuag2 |
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