Summary: | 碩士 === 南台科技大學 === 財經法律研究所 === 100 === This thesis aims to study the online game network transactions, virtual treasure attribution and virtual treasures, props can be used as the object of protection of property rights must be considered under this principle, whether the players interests take precedence over the game company or will the game companies the benefit of this priority in the players, but game companies under its standard contract itself only consider their own interests, set the player benefits expense and then, although the Ministry of Economic Affairs announced the online game stereotypes of the contract shall be recorded and shall not record matters. However, which is not clear that the players the possibility of free trading virtual treasures, as well as game companies shut down the server should bear the liability players, this problem is one of the focus of this study.
Taiwan's current protection on the virtual treasure is still in no perfect amending the law, whether in civil or criminal, are still insufficient to fully protect the virtual treasure, and not being taken seriously, is our recent virtual treasure, but other country because virtual treasure trading have its economic value, then gradually began to study how to amend the law to protect such a virtual treasure. This thesis pointed out that the lack of virtual treasure transactions, and do not attach importance to the virtual treasure the right to lead consumers damage, and hope that our future can fix the law to protect virtual property.
On the conclusion the proposed method of this study can help the relevant authorities of the online game as a reference basis for amending the law to protect the rights and interests of the play who can be tried at the Court for virtual treasure compensation to do a reference. Furthermore, also make the game in the theft of virtual treasure of others, without tracing the dark figure of crime reduce.
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