Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game
碩士 === 靜宜大學 === 資訊傳播工程學系 === 100 === Teamwork is a necessary ability which students need to learn. Game has varied features which can be provided to be a problem-based learning environment. Students can get afk skills in games. This study’s purpose is to see whether the experience that students comp...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2012
|
Online Access: | http://ndltd.ncl.edu.tw/handle/04825444724123129958 |
id |
ndltd-TW-100PU000676001 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-100PU0006760012015-10-13T20:46:56Z http://ndltd.ncl.edu.tw/handle/04825444724123129958 Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game 藉由多人線上角色扮演遊戲學習合作技能 Ying-An Chen 陳穎安 碩士 靜宜大學 資訊傳播工程學系 100 Teamwork is a necessary ability which students need to learn. Game has varied features which can be provided to be a problem-based learning environment. Students can get afk skills in games. This study’s purpose is to see whether the experience that students complete tasks cooperatively in MMORPG can help them to develop their teamwork skills and answer five research questions: 1) whether students’ teamwork skills rise or not after team-playing; 2) whether students learn different skills by playing different roles; 3) dose the learning performance correspond to the flow degree of students in game; 4) whether students learn different skills by experiencing different flow states; 5) whether students’ WoW experience effect on the change of their teamwork skills. Dai-Yi Wang 王岱伊 2012 學位論文 ; thesis 71 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 靜宜大學 === 資訊傳播工程學系 === 100 === Teamwork is a necessary ability which students need to learn. Game has varied features which can be provided to be a problem-based learning environment. Students can get afk skills in games. This study’s purpose is to see whether the experience that students complete tasks cooperatively in MMORPG can help them to develop their teamwork skills and answer five research questions: 1) whether students’ teamwork skills rise or not after team-playing; 2) whether students learn different skills by playing different roles; 3) dose the learning performance correspond to the flow degree of students in game; 4) whether students learn different skills by experiencing different flow states; 5) whether students’ WoW experience effect on the change of their teamwork skills.
|
author2 |
Dai-Yi Wang |
author_facet |
Dai-Yi Wang Ying-An Chen 陳穎安 |
author |
Ying-An Chen 陳穎安 |
spellingShingle |
Ying-An Chen 陳穎安 Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
author_sort |
Ying-An Chen |
title |
Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
title_short |
Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
title_full |
Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
title_fullStr |
Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
title_full_unstemmed |
Developing Teamwork Skills via a Massively Multiplayer Online Role-Playing Game |
title_sort |
developing teamwork skills via a massively multiplayer online role-playing game |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/04825444724123129958 |
work_keys_str_mv |
AT yinganchen developingteamworkskillsviaamassivelymultiplayeronlineroleplayinggame AT chényǐngān developingteamworkskillsviaamassivelymultiplayeronlineroleplayinggame AT yinganchen jíyóuduōrénxiànshàngjiǎosèbànyǎnyóuxìxuéxíhézuòjìnéng AT chényǐngān jíyóuduōrénxiànshàngjiǎosèbànyǎnyóuxìxuéxíhézuòjìnéng |
_version_ |
1718051477535064064 |