A Study On How Game Experience Influence Cyberbullying
碩士 === 中國文化大學 === 資訊管理學系 === 100 === With the popularization of the Internet, online gamong has become a leisure activity for teenagers. Because of anonymity and convenience, the traditional face-to-face bullying maps into cyberspace. Cyberbullying means the use of eletronic equipment like verba...
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ndltd-TW-100PCCU03960382015-10-13T21:06:54Z http://ndltd.ncl.edu.tw/handle/46882661737473188259 A Study On How Game Experience Influence Cyberbullying 遊戲體驗影響網路霸凌之研究 Chao, Yoju 趙若宇 碩士 中國文化大學 資訊管理學系 100 With the popularization of the Internet, online gamong has become a leisure activity for teenagers. Because of anonymity and convenience, the traditional face-to-face bullying maps into cyberspace. Cyberbullying means the use of eletronic equipment like verbal harassment, verbal abuse, e-mail and cell phone text messages make others uncomfortable or mental stress. Gaming experience is a factor of online game addiction due to special gaming experiences that cannot experienced in the real world. For example, gorgeous sound and light effects, beautiful and handsome characters and the mighty monster are some gaming experiences that are to the reality of things. Players of online games may chase those game experiences while stranded in online games. We issued an internet questionnaire in game forums and BBS in Taiwan. The results of this study show the two social factors, competition and recognition, influence cyberbullying. Wang, Fuhsing 王福星 2012 學位論文 ; thesis 76 zh-TW |
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碩士 === 中國文化大學 === 資訊管理學系 === 100 === With the popularization of the Internet, online gamong has become a leisure activity for teenagers. Because of anonymity and convenience, the traditional face-to-face bullying maps into cyberspace. Cyberbullying means the use of eletronic equipment like verbal harassment, verbal abuse, e-mail and cell phone text messages make others uncomfortable or mental stress.
Gaming experience is a factor of online game addiction due to special gaming experiences that cannot experienced in the real world. For example, gorgeous sound and light effects, beautiful and handsome characters and the mighty monster are some gaming experiences that are to the reality of things. Players of online games may chase those game experiences while stranded in online games.
We issued an internet questionnaire in game forums and BBS in Taiwan. The results of this study show the two social factors, competition and recognition, influence cyberbullying.
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author2 |
Wang, Fuhsing |
author_facet |
Wang, Fuhsing Chao, Yoju 趙若宇 |
author |
Chao, Yoju 趙若宇 |
spellingShingle |
Chao, Yoju 趙若宇 A Study On How Game Experience Influence Cyberbullying |
author_sort |
Chao, Yoju |
title |
A Study On How Game Experience Influence Cyberbullying |
title_short |
A Study On How Game Experience Influence Cyberbullying |
title_full |
A Study On How Game Experience Influence Cyberbullying |
title_fullStr |
A Study On How Game Experience Influence Cyberbullying |
title_full_unstemmed |
A Study On How Game Experience Influence Cyberbullying |
title_sort |
study on how game experience influence cyberbullying |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/46882661737473188259 |
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