Skeleton-aware Remeshing
碩士 === 國立臺灣科技大學 === 資訊工程系 === 100 === Remeshing is the basic technique which reconstructs the surfaceof 3D models for many applications among the computer graphics andvisualization techniques. In this paper, we propose a novel remeshing method based on the skeleton of 3D model. The proposedremeshing...
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ndltd-TW-100NTUS53920792019-05-15T20:51:12Z http://ndltd.ncl.edu.tw/handle/sj35x5 Skeleton-aware Remeshing 植基於骨架的網格重製 Fu-tsung Yang 楊馥聰 碩士 國立臺灣科技大學 資訊工程系 100 Remeshing is the basic technique which reconstructs the surfaceof 3D models for many applications among the computer graphics andvisualization techniques. In this paper, we propose a novel remeshing method based on the skeleton of 3D model. The proposedremeshing method first extracts the skeleton of 3D model by usingthe mesh contraction. According to the skeleton, the 3D model ispartitioned into several kinds of divisions. Then, line field designis applied on the surface of each division to generate the newquadrilateral mesh. Unlike the conventional remeshing method, theproposedremeshing method automatically partitions the 3D modelbased on the skeleton instead of assigning patches by user. On theother hand, the proposed method also automatically controls wherethe singularities occur to prevent the drawback of singularities. Inaddition, We demonstrate that the proposed remeshing method couldimprove the 3D model quality for 3D movies, 3D animations, and manykinds of 3D applications. Yu-chi Lai Chih-yuan Yao 賴祐吉 姚智原 2012 學位論文 ; thesis 34 zh-TW |
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碩士 === 國立臺灣科技大學 === 資訊工程系 === 100 === Remeshing is the basic technique which reconstructs the surfaceof 3D models for many applications among the computer graphics andvisualization techniques. In this paper, we propose a novel remeshing method based on the skeleton of 3D model. The proposedremeshing method first extracts the skeleton of 3D model by usingthe mesh contraction. According to the skeleton, the 3D model ispartitioned into several kinds of divisions. Then, line field designis applied on the surface of each division to generate the newquadrilateral mesh. Unlike the conventional remeshing method, theproposedremeshing method automatically partitions the 3D modelbased on the skeleton instead of assigning patches by user. On theother hand, the proposed method also automatically controls wherethe singularities occur to prevent the drawback of singularities. Inaddition, We demonstrate that the proposed remeshing method couldimprove the 3D model quality for 3D movies, 3D animations, and manykinds of 3D applications.
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Yu-chi Lai |
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Yu-chi Lai Fu-tsung Yang 楊馥聰 |
author |
Fu-tsung Yang 楊馥聰 |
spellingShingle |
Fu-tsung Yang 楊馥聰 Skeleton-aware Remeshing |
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Fu-tsung Yang |
title |
Skeleton-aware Remeshing |
title_short |
Skeleton-aware Remeshing |
title_full |
Skeleton-aware Remeshing |
title_fullStr |
Skeleton-aware Remeshing |
title_full_unstemmed |
Skeleton-aware Remeshing |
title_sort |
skeleton-aware remeshing |
publishDate |
2012 |
url |
http://ndltd.ncl.edu.tw/handle/sj35x5 |
work_keys_str_mv |
AT futsungyang skeletonawareremeshing AT yángfùcōng skeletonawareremeshing AT futsungyang zhíjīyúgǔjiàdewǎnggézhòngzhì AT yángfùcōng zhíjīyúgǔjiàdewǎnggézhòngzhì |
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